💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef RENDER_SYSTEM_HPP
  20. #define RENDER_SYSTEM_HPP
  21. #include "../components/model-component.hpp"
  22. #include "../components/transform-component.hpp"
  23. #include "../entity-group.hpp"
  24. #include "../system.hpp"
  25. #include <emergent/emergent.hpp>
  26. using namespace Emergent;
  27. typedef EntityGroup<ModelComponent, TransformComponent> ModelEntityGroup;
  28. /**
  29. * Abstract base class for entity systems.
  30. */
  31. class RenderSystem: public
  32. System,
  33. ModelEntityGroup::Observer
  34. {
  35. public:
  36. RenderSystem(ComponentManager* componentManager, SceneLayer* scene);
  37. virtual ~RenderSystem();
  38. virtual void update(float t, float dt);
  39. private:
  40. ModelEntityGroup modelEntityGroup;
  41. SceneLayer* scene;
  42. virtual void memberRegistered(const ModelEntityGroup::Member* member);
  43. virtual void memberUnregistered(const ModelEntityGroup::Member* member);
  44. };
  45. #endif // RENDER_SYSTEM_HPP