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- /*
- * Copyright (C) 2017-2019 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANIMATION_SYSTEM_HPP
- #define ANIMATION_SYSTEM_HPP
-
- #include "../entity-group.hpp"
- #include "../components/animation-component.hpp"
- #include "../components/model-component.hpp"
- #include "../system.hpp"
-
- #include <emergent/emergent.hpp>
- using namespace Emergent;
-
- typedef EntityGroup<AnimationComponent, ModelComponent> AnimationEntityGroup;
-
- class AnimationSystem: public System
- {
- public:
- AnimationSystem(ComponentManager* componentManager);
- virtual ~AnimationSystem();
-
- virtual void update(float t, float dt);
-
- private:
- AnimationEntityGroup animationGroup;
- };
-
- #endif // ANIMATION_SYSTEM_HPP
-
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