|
|
- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_SKY_PASS_HPP
- #define ANTKEEPER_SKY_PASS_HPP
-
- #include "renderer/render-pass.hpp"
- #include "utility/fundamental-types.hpp"
- #include "event/event-handler.hpp"
- #include "event/input-events.hpp"
- #include "animation/tween.hpp"
-
- class shader_program;
- class shader_input;
- class vertex_buffer;
- class vertex_array;
- class texture_2d;
- class resource_manager;
- class directional_light;
-
- /**
- *
- */
- class sky_pass: public render_pass,
- public event_handler<mouse_moved_event>
- {
- public:
- sky_pass(::rasterizer* rasterizer, const ::framebuffer* framebuffer, resource_manager* resource_manager);
- virtual ~sky_pass();
- virtual void render(render_context* context) const final;
-
- void set_sun_angular_radius(float angle);
- void set_sun_color(const float3& color);
- void set_horizon_color(const float3& color);
- void set_zenith_color(const float3& color);
- void set_sun_light(const directional_light* direction);
- void set_sky_palette(const texture_2d* texture);
- void set_time_tween(const tween<double>* time);
-
- private:
- virtual void handle_event(const mouse_moved_event& event);
-
- shader_program* shader_program;
- const shader_input* matrix_input;
- const shader_input* sun_direction_input;
- const shader_input* sun_angular_radius_input;
- const shader_input* sun_color_input;
- const shader_input* horizon_color_input;
- const shader_input* zenith_color_input;
- const shader_input* sky_palette_input;
- const shader_input* mouse_input;
- const shader_input* resolution_input;
- const shader_input* time_input;
-
- vertex_buffer* quad_vbo;
- vertex_array* quad_vao;
-
- float sun_angular_radius;
- float3 sun_color;
- float3 horizon_color;
- float3 zenith_color;
- const directional_light* sun_light;
- const texture_2d* sky_palette;
- float2 mouse_position;
- const tween<double>* time_tween;
- };
-
- #endif // ANTKEEPER_SKY_PASS_HPP
|