💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/state/pause-menu.hpp"
  20. #include "game/state/main-menu.hpp"
  21. #include "game/state/options-menu.hpp"
  22. #include "game/state/nuptial-flight.hpp"
  23. #include "game/menu.hpp"
  24. #include "animation/ease.hpp"
  25. #include "animation/animation.hpp"
  26. #include "animation/animator.hpp"
  27. #include "application.hpp"
  28. #include "scene/text.hpp"
  29. #include "debug/logger.hpp"
  30. #include "animation/screen-transition.hpp"
  31. namespace game {
  32. namespace state {
  33. pause_menu::pause_menu(game::context& ctx):
  34. game::state::base(ctx)
  35. {
  36. ctx.logger->push_task("Entering pause menu state");
  37. // Construct menu item texts
  38. scene::text* resume_text = new scene::text();
  39. scene::text* options_text = new scene::text();
  40. scene::text* main_menu_text = new scene::text();
  41. scene::text* quit_text = new scene::text();
  42. // Set content of menu item texts
  43. resume_text->set_content((*ctx.strings)["pause_menu_resume"]);
  44. options_text->set_content((*ctx.strings)["pause_menu_options"]);
  45. main_menu_text->set_content((*ctx.strings)["pause_menu_main_menu"]);
  46. quit_text->set_content((*ctx.strings)["pause_menu_quit"]);
  47. // Build list of menu item texts
  48. ctx.menu_item_texts.push_back({resume_text, nullptr});
  49. ctx.menu_item_texts.push_back({options_text, nullptr});
  50. ctx.menu_item_texts.push_back({main_menu_text, nullptr});
  51. ctx.menu_item_texts.push_back({quit_text, nullptr});
  52. // Init menu item index
  53. game::menu::init_menu_item_index(ctx, "pause");
  54. game::menu::update_text_color(ctx);
  55. game::menu::update_text_font(ctx);
  56. game::menu::align_text(ctx, true, false);
  57. game::menu::update_text_tweens(ctx);
  58. game::menu::add_text_to_ui(ctx);
  59. game::menu::setup_animations(ctx);
  60. // Construct menu item callbacks
  61. auto select_resume_callback = [&ctx]()
  62. {
  63. // Disable unpause control
  64. ctx.controls["pause"]->set_activated_callback(nullptr);
  65. // Disable menu controls
  66. game::menu::clear_controls(ctx);
  67. auto resume_paused_state = [&ctx]()
  68. {
  69. ctx.function_queue.push
  70. (
  71. [&ctx]()
  72. {
  73. ctx.state_machine.pop();
  74. ctx.resume_callback();
  75. }
  76. );
  77. };
  78. // Fade out pause menu then resume paused state
  79. game::menu::fade_out(ctx, resume_paused_state);
  80. game::menu::fade_out_bg(ctx);
  81. };
  82. auto select_options_callback = [&ctx]()
  83. {
  84. // Disable unpause control
  85. ctx.controls["pause"]->set_activated_callback(nullptr);
  86. // Disable menu controls
  87. game::menu::clear_controls(ctx);
  88. // Fade out pause menu then open options menu
  89. game::menu::fade_out
  90. (
  91. ctx,
  92. [&ctx]()
  93. {
  94. // Queue change to options menu state
  95. ctx.function_queue.push
  96. (
  97. [&ctx]()
  98. {
  99. ctx.state_machine.pop();
  100. ctx.state_machine.emplace(new game::state::options_menu(ctx));
  101. }
  102. );
  103. }
  104. );
  105. };
  106. auto select_main_menu_callback = [&ctx]()
  107. {
  108. // Disable unpause control
  109. ctx.controls["pause"]->set_activated_callback(nullptr);
  110. // Disable menu controls
  111. game::menu::clear_controls(ctx);
  112. // Clear resume callback
  113. ctx.resume_callback = nullptr;
  114. auto fade_out_callback = [&ctx]()
  115. {
  116. // Queue change to main menu state
  117. ctx.function_queue.push
  118. (
  119. [&ctx]()
  120. {
  121. ctx.menu_bg_billboard->set_active(false);
  122. ctx.state_machine.pop();
  123. ctx.state_machine.emplace(new game::state::main_menu(ctx, true));
  124. }
  125. );
  126. };
  127. // Fade out pause menu
  128. game::menu::fade_out(ctx, nullptr);
  129. // Fade out to black then return to main menu
  130. ctx.fade_transition_color->set_value({0, 0, 0});
  131. ctx.fade_transition->transition(1.0f, false, ease<float>::out_cubic, false, fade_out_callback);
  132. };
  133. auto select_quit_callback = [&ctx]()
  134. {
  135. // Disable unpause control
  136. ctx.controls["pause"]->set_activated_callback(nullptr);
  137. // Disable menu controls
  138. game::menu::clear_controls(ctx);
  139. // Clear paused state
  140. //ctx.paused_state.reset();
  141. // Fade out pause menu
  142. game::menu::fade_out(ctx, nullptr);
  143. // Fade out to black then quit
  144. ctx.fade_transition_color->set_value({0, 0, 0});
  145. ctx.fade_transition->transition(1.0f, false, ease<float>::out_cubic, false, std::bind(&application::close, ctx.app));
  146. };
  147. // Build list of menu select callbacks
  148. ctx.menu_select_callbacks.push_back(select_resume_callback);
  149. ctx.menu_select_callbacks.push_back(select_options_callback);
  150. ctx.menu_select_callbacks.push_back(select_main_menu_callback);
  151. ctx.menu_select_callbacks.push_back(select_quit_callback);
  152. // Build list of menu right callbacks
  153. ctx.menu_right_callbacks.resize(4, nullptr);
  154. // Build list of menu left callbacks
  155. ctx.menu_left_callbacks.resize(4, nullptr);
  156. // Set menu back callback
  157. ctx.menu_back_callback = select_resume_callback;
  158. // Queue control setup
  159. ctx.function_queue.push
  160. (
  161. [&ctx, select_resume_callback]()
  162. {
  163. // Enable unpause control
  164. ctx.controls["pause"]->set_activated_callback(select_resume_callback);
  165. // Enable menu controls
  166. game::menu::setup_controls(ctx);
  167. }
  168. );
  169. // Fade in menu and menu BG
  170. game::menu::fade_in(ctx, nullptr);
  171. if (!ctx.menu_bg_billboard->is_active())
  172. game::menu::fade_in_bg(ctx);
  173. ctx.logger->pop_task(EXIT_SUCCESS);
  174. }
  175. pause_menu::~pause_menu()
  176. {
  177. ctx.logger->push_task("Exiting pause menu state");
  178. // Destruct menu
  179. game::menu::clear_controls(ctx);
  180. game::menu::clear_callbacks(ctx);
  181. game::menu::delete_animations(ctx);
  182. game::menu::remove_text_from_ui(ctx);
  183. game::menu::delete_text(ctx);
  184. ctx.logger->pop_task(EXIT_SUCCESS);
  185. }
  186. } // namespace state
  187. } // namespace game