- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/state/pause-menu.hpp"
- #include "game/state/main-menu.hpp"
- #include "game/state/options-menu.hpp"
- #include "game/state/nuptial-flight.hpp"
- #include "game/menu.hpp"
- #include "animation/ease.hpp"
- #include "animation/animation.hpp"
- #include "animation/animator.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "debug/logger.hpp"
- #include "animation/screen-transition.hpp"
-
- namespace game {
- namespace state {
-
- pause_menu::pause_menu(game::context& ctx):
- game::state::base(ctx)
- {
- ctx.logger->push_task("Entering pause menu state");
-
- // Construct menu item texts
- scene::text* resume_text = new scene::text();
- scene::text* options_text = new scene::text();
- scene::text* main_menu_text = new scene::text();
- scene::text* quit_text = new scene::text();
-
- // Set content of menu item texts
- resume_text->set_content((*ctx.strings)["pause_menu_resume"]);
- options_text->set_content((*ctx.strings)["pause_menu_options"]);
- main_menu_text->set_content((*ctx.strings)["pause_menu_main_menu"]);
- quit_text->set_content((*ctx.strings)["pause_menu_quit"]);
-
- // Build list of menu item texts
- ctx.menu_item_texts.push_back({resume_text, nullptr});
- ctx.menu_item_texts.push_back({options_text, nullptr});
- ctx.menu_item_texts.push_back({main_menu_text, nullptr});
- ctx.menu_item_texts.push_back({quit_text, nullptr});
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "pause");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx, true, false);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
- game::menu::setup_animations(ctx);
-
- // Construct menu item callbacks
- auto select_resume_callback = [&ctx]()
- {
- // Disable unpause control
- ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- game::menu::clear_controls(ctx);
-
- auto resume_paused_state = [&ctx]()
- {
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.resume_callback();
- }
- );
- };
-
- // Fade out pause menu then resume paused state
- game::menu::fade_out(ctx, resume_paused_state);
- game::menu::fade_out_bg(ctx);
- };
- auto select_options_callback = [&ctx]()
- {
- // Disable unpause control
- ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- game::menu::clear_controls(ctx);
-
- // Fade out pause menu then open options menu
- game::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to options menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(new game::state::options_menu(ctx));
- }
- );
- }
- );
- };
- auto select_main_menu_callback = [&ctx]()
- {
- // Disable unpause control
- ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- game::menu::clear_controls(ctx);
-
- // Clear resume callback
- ctx.resume_callback = nullptr;
-
- auto fade_out_callback = [&ctx]()
- {
- // Queue change to main menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.menu_bg_billboard->set_active(false);
- ctx.state_machine.pop();
- ctx.state_machine.emplace(new game::state::main_menu(ctx, true));
- }
- );
- };
-
- // Fade out pause menu
- game::menu::fade_out(ctx, nullptr);
-
- // Fade out to black then return to main menu
- ctx.fade_transition_color->set_value({0, 0, 0});
- ctx.fade_transition->transition(1.0f, false, ease<float>::out_cubic, false, fade_out_callback);
- };
- auto select_quit_callback = [&ctx]()
- {
- // Disable unpause control
- ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- game::menu::clear_controls(ctx);
-
- // Clear paused state
- //ctx.paused_state.reset();
-
- // Fade out pause menu
- game::menu::fade_out(ctx, nullptr);
-
- // Fade out to black then quit
- ctx.fade_transition_color->set_value({0, 0, 0});
- ctx.fade_transition->transition(1.0f, false, ease<float>::out_cubic, false, std::bind(&application::close, ctx.app));
- };
-
- // Build list of menu select callbacks
- ctx.menu_select_callbacks.push_back(select_resume_callback);
- ctx.menu_select_callbacks.push_back(select_options_callback);
- ctx.menu_select_callbacks.push_back(select_main_menu_callback);
- ctx.menu_select_callbacks.push_back(select_quit_callback);
-
- // Build list of menu right callbacks
- ctx.menu_right_callbacks.resize(4, nullptr);
-
- // Build list of menu left callbacks
- ctx.menu_left_callbacks.resize(4, nullptr);
-
- // Set menu back callback
- ctx.menu_back_callback = select_resume_callback;
-
- // Queue control setup
- ctx.function_queue.push
- (
- [&ctx, select_resume_callback]()
- {
- // Enable unpause control
- ctx.controls["pause"]->set_activated_callback(select_resume_callback);
-
- // Enable menu controls
- game::menu::setup_controls(ctx);
- }
- );
-
- // Fade in menu and menu BG
- game::menu::fade_in(ctx, nullptr);
- if (!ctx.menu_bg_billboard->is_active())
- game::menu::fade_in_bg(ctx);
-
- ctx.logger->pop_task(EXIT_SUCCESS);
- }
-
- pause_menu::~pause_menu()
- {
- ctx.logger->push_task("Exiting pause menu state");
-
- // Destruct menu
- game::menu::clear_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::delete_animations(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- ctx.logger->pop_task(EXIT_SUCCESS);
- }
-
- } // namespace state
- } // namespace game
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