💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_SYSTEM_COLLISION_HPP
  20. #define ANTKEEPER_GAME_SYSTEM_COLLISION_HPP
  21. #include "game/system/updatable.hpp"
  22. #include "entity/id.hpp"
  23. #include "game/component/collision.hpp"
  24. #include "geom/ray.hpp"
  25. namespace game {
  26. namespace system {
  27. /**
  28. * Maintains a spatially partitioned set of collision meshes.
  29. */
  30. class collision: public updatable
  31. {
  32. public:
  33. collision(entity::registry& registry);
  34. virtual void update(double t, double dt);
  35. /**
  36. * Picks the nearest entity with the specified picking flags that intersects a ray.
  37. *
  38. * @param ray Picking ray.
  39. * @param flags Picking flags.
  40. *
  41. * @return ID of the picked entity, or `entt::null` if no entity was picked.
  42. */
  43. entity::id pick_nearest(const geom::ray<float>& ray, std::uint32_t flags) const;
  44. /**
  45. * Picks the nearest entity with the specified picking flags that has a non-negative distance from a plane.
  46. *
  47. * @param origin Origin of the picking plane.
  48. * @param normal Picking plane normal direction.
  49. * @param flags Picking flags.
  50. *
  51. * @return ID of the picked entity, or `entt::null` if no entity was picked.
  52. */
  53. entity::id pick_nearest(const float3& origin, const float3& normal, std::uint32_t flags) const;
  54. private:
  55. void on_collision_construct(entity::registry& registry, entity::id entity_id);
  56. void on_collision_update(entity::registry& registry, entity::id entity_id);
  57. void on_collision_destroy(entity::registry& registry, entity::id entity_id);
  58. };
  59. } // namespace system
  60. } // namespace game
  61. #endif // ANTKEEPER_GAME_SYSTEM_COLLISION_HPP