💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_CONTROL_SYSTEM_HPP
  20. #define ANTKEEPER_CONTROL_SYSTEM_HPP
  21. #include "game/systems/entity-system.hpp"
  22. #include "event/event-handler.hpp"
  23. #include "event/input-events.hpp"
  24. #include "event/window-events.hpp"
  25. #include "input/control.hpp"
  26. #include "input/control-set.hpp"
  27. #include "scene/model-instance.hpp"
  28. #include "utility/fundamental-types.hpp"
  29. class nest;
  30. class camera;
  31. class camera_system;
  32. class control_system:
  33. public entity_system,
  34. public event_handler<mouse_moved_event>,
  35. public event_handler<window_resized_event>
  36. {
  37. public:
  38. control_system(entt::registry& registry);
  39. virtual void update(double t, double dt);
  40. void set_invert_mouse_x(bool invert);
  41. void set_invert_mouse_y(bool invert);
  42. void set_camera_system(camera_system* camera_system);
  43. void set_nest(::nest* nest);
  44. void set_tool(model_instance* tool);
  45. void set_flashlight(entt::entity eid);
  46. void set_camera_subject(entt::entity eid);
  47. void set_viewport(const float4& viewport);
  48. void set_underworld_camera(::camera* camera);
  49. control_set* get_control_set();
  50. control* get_move_forward_control();
  51. control* get_move_back_control();
  52. control* get_move_left_control();
  53. control* get_move_right_control();
  54. control* get_rotate_ccw_control();
  55. control* get_rotate_cw_control();
  56. control* get_tilt_up_control();
  57. control* get_tilt_down_control();
  58. control* get_zoom_in_control();
  59. control* get_zoom_out_control();
  60. control* get_adjust_camera_control();
  61. control* get_ascend_control();
  62. control* get_descend_control();
  63. control* get_toggle_view_control();
  64. control* get_tool_menu_control();
  65. control* get_equip_lens_control();
  66. control* get_equip_brush_control();
  67. control* get_equip_forceps_control();
  68. private:
  69. virtual void handle_event(const mouse_moved_event& event);
  70. virtual void handle_event(const window_resized_event& event);
  71. control_set control_set;
  72. control move_forward_control;
  73. control move_back_control;
  74. control move_left_control;
  75. control move_right_control;
  76. control rotate_ccw_control;
  77. control rotate_cw_control;
  78. control tilt_up_control;
  79. control tilt_down_control;
  80. control zoom_in_control;
  81. control zoom_out_control;
  82. control adjust_camera_control;
  83. control ascend_control;
  84. control descend_control;
  85. control toggle_view_control;
  86. control tool_menu_control;
  87. control equip_lens_control;
  88. control equip_brush_control;
  89. control equip_forceps_control;;
  90. float zoom_speed;
  91. float min_elevation;
  92. float max_elevation;
  93. float near_focal_distance;
  94. float far_focal_distance;
  95. float near_movement_speed;
  96. float far_movement_speed;
  97. float near_fov;
  98. float far_fov;
  99. float near_clip_near;
  100. float far_clip_near;
  101. float near_clip_far;
  102. float far_clip_far;
  103. float timestep;
  104. float zoom;
  105. camera_system* camera_system;
  106. ::nest* nest;
  107. model_instance* tool;
  108. float2 mouse_position;
  109. float4 viewport;
  110. entt::entity flashlight_eid;
  111. entt::entity camera_subject_eid;
  112. camera* underworld_camera;
  113. float mouse_angle;
  114. float old_mouse_angle;
  115. float flashlight_turns;
  116. float flashlight_turns_i;
  117. float flashlight_turns_f;
  118. };
  119. inline control_set* control_system::get_control_set()
  120. {
  121. return &control_set;
  122. }
  123. inline control* control_system::get_move_forward_control()
  124. {
  125. return &move_forward_control;
  126. }
  127. inline control* control_system::get_move_back_control()
  128. {
  129. return &move_back_control;
  130. }
  131. inline control* control_system::get_move_left_control()
  132. {
  133. return &move_left_control;
  134. }
  135. inline control* control_system::get_move_right_control()
  136. {
  137. return &move_right_control;
  138. }
  139. inline control* control_system::get_rotate_ccw_control()
  140. {
  141. return &rotate_ccw_control;
  142. }
  143. inline control* control_system::get_rotate_cw_control()
  144. {
  145. return &rotate_cw_control;
  146. }
  147. inline control* control_system::get_tilt_up_control()
  148. {
  149. return &tilt_up_control;
  150. }
  151. inline control* control_system::get_tilt_down_control()
  152. {
  153. return &tilt_down_control;
  154. }
  155. inline control* control_system::get_zoom_in_control()
  156. {
  157. return &zoom_in_control;
  158. }
  159. inline control* control_system::get_zoom_out_control()
  160. {
  161. return &zoom_out_control;
  162. }
  163. inline control* control_system::get_adjust_camera_control()
  164. {
  165. return &adjust_camera_control;
  166. }
  167. inline control* control_system::get_ascend_control()
  168. {
  169. return &ascend_control;
  170. }
  171. inline control* control_system::get_descend_control()
  172. {
  173. return &descend_control;
  174. }
  175. inline control* control_system::get_toggle_view_control()
  176. {
  177. return &toggle_view_control;
  178. }
  179. inline control* control_system::get_tool_menu_control()
  180. {
  181. return &tool_menu_control;
  182. }
  183. inline control* control_system::get_equip_lens_control()
  184. {
  185. return &equip_lens_control;
  186. }
  187. inline control* control_system::get_equip_brush_control()
  188. {
  189. return &equip_brush_control;
  190. }
  191. inline control* control_system::get_equip_forceps_control()
  192. {
  193. return &equip_forceps_control;
  194. }
  195. #endif // ANTKEEPER_CONTROL_SYSTEM_HPP