💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "spot-light.hpp"
  20. #include "configuration.hpp"
  21. #include "math/math.hpp"
  22. #include <cmath>
  23. namespace scene {
  24. static float3 interpolate_direction(const float3& x, const float3& y, float a)
  25. {
  26. math::quaternion<float> q0 = math::rotation(global_forward, x);
  27. math::quaternion<float> q1 = math::rotation(global_forward, y);
  28. return math::normalize(math::slerp(q0, q1, a) * global_forward);
  29. }
  30. spot_light::spot_light():
  31. direction(global_forward, interpolate_direction),
  32. attenuation(float3{1, 0, 0}, math::lerp<float3, float>),
  33. cutoff(float2{math::pi<float>, math::pi<float>}, math::lerp<float2, float>),
  34. cosine_cutoff(float2{std::cos(math::pi<float>), std::cos(math::pi<float>)}, math::lerp<float2, float>)
  35. {}
  36. void spot_light::set_attenuation(const float3& attenuation)
  37. {
  38. this->attenuation[1] = attenuation;
  39. }
  40. void spot_light::set_cutoff(const float2& cutoff)
  41. {
  42. this->cutoff[1] = cutoff;
  43. this->cosine_cutoff[1] = {std::cos(cutoff.x), std::cos(cutoff.y)};
  44. }
  45. void spot_light::update_tweens()
  46. {
  47. light::update_tweens();
  48. direction.update();
  49. attenuation.update();
  50. cutoff.update();
  51. cosine_cutoff.update();
  52. }
  53. void spot_light::transformed()
  54. {
  55. direction[1] = math::normalize(get_transform().rotation * global_forward);
  56. }
  57. } // namespace scene