💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_INPUT_LISTENER_HPP
  20. #define ANTKEEPER_INPUT_LISTENER_HPP
  21. #include "event/input-events.hpp"
  22. #include "event/event-handler.hpp"
  23. #include "event/event-dispatcher.hpp"
  24. #include <functional>
  25. namespace input {
  26. /**
  27. * Listens for all types of input events.
  28. */
  29. class listener:
  30. public event_handler<key_pressed_event>,
  31. public event_handler<mouse_moved_event>,
  32. public event_handler<mouse_wheel_scrolled_event>,
  33. public event_handler<mouse_button_pressed_event>,
  34. public event_handler<gamepad_axis_moved_event>,
  35. public event_handler<gamepad_button_pressed_event>
  36. {
  37. public:
  38. /**
  39. * Creates an input listener.
  40. */
  41. listener();
  42. /**
  43. * Destroys an input listener.
  44. */
  45. virtual ~listener();
  46. /**
  47. * Sets the event dispatcher to which this input event router will subscribe itself.
  48. */
  49. void set_event_dispatcher(event_dispatcher* event_dispatcher);
  50. /**
  51. * Sets the input event callback function.
  52. *
  53. * @param callback Callback function which operates on an input event.
  54. */
  55. void set_callback(std::function<void(const event_base&)> event);
  56. /**
  57. * Enables or disables the input listening.
  58. *
  59. * @param enabled Whether to enable input listening or not.
  60. */
  61. void set_enabled(bool enabled);
  62. /**
  63. * Returns true if input listening is enabled.
  64. */
  65. bool is_enabled() const;
  66. private:
  67. void handle_event(const key_pressed_event& event);
  68. void handle_event(const mouse_moved_event& event);
  69. void handle_event(const mouse_wheel_scrolled_event& event);
  70. void handle_event(const mouse_button_pressed_event& event);
  71. void handle_event(const gamepad_axis_moved_event& event);
  72. void handle_event(const gamepad_button_pressed_event& event);
  73. event_dispatcher* event_dispatcher;
  74. std::function<void(const event_base&)> callback;
  75. bool enabled;
  76. };
  77. inline bool listener::is_enabled() const
  78. {
  79. return enabled;
  80. }
  81. } // namespace input
  82. #endif // ANTKEEPER_INPUT_LISTENER_HPP