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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "input-events.hpp"
-
- event_base* key_pressed_event::clone() const
- {
- key_pressed_event* event = new key_pressed_event();
- event->keyboard = keyboard;
- event->scancode = scancode;
- return event;
- }
-
- event_base* key_released_event::clone() const
- {
- key_released_event* event = new key_released_event();
- event->keyboard = keyboard;
- event->scancode = scancode;
- return event;
- }
-
- event_base* mouse_moved_event::clone() const
- {
- mouse_moved_event* event = new mouse_moved_event();
- event->mouse = mouse;
- event->x = x;
- event->y = y;
- event->dx = dx;
- event->dy = dy;
- return event;
- }
-
- event_base* mouse_button_pressed_event::clone() const
- {
- mouse_button_pressed_event* event = new mouse_button_pressed_event();
- event->mouse = mouse;
- event->button = button;
- event->x = x;
- event->y = y;
- return event;
- }
-
- event_base* mouse_button_released_event::clone() const
- {
- mouse_button_released_event* event = new mouse_button_released_event();
- event->mouse = mouse;
- event->button = button;
- event->x = x;
- event->y = y;
- return event;
- }
-
- event_base* mouse_wheel_scrolled_event::clone() const
- {
- mouse_wheel_scrolled_event* event = new mouse_wheel_scrolled_event();
- event->mouse = mouse;
- event->x = x;
- event->y = y;
- return event;
- }
-
- event_base* game_controller_connected_event::clone() const
- {
- game_controller_connected_event* event = new game_controller_connected_event();
- event->controller = controller;
- event->reconnected = reconnected;
- return event;
- }
-
- event_base* game_controller_disconnected_event::clone() const
- {
- game_controller_disconnected_event* event = new game_controller_disconnected_event();
- event->controller = controller;
- return event;
- }
-
- event_base* game_controller_button_pressed_event::clone() const
- {
- game_controller_button_pressed_event* event = new game_controller_button_pressed_event();
- event->controller = controller;
- event->button = button;
- return event;
- }
-
- event_base* game_controller_button_released_event::clone() const
- {
- game_controller_button_released_event* event = new game_controller_button_released_event();
- event->controller = controller;
- event->button = button;
- return event;
- }
-
- event_base* game_controller_axis_moved_event::clone() const
- {
- game_controller_axis_moved_event* event = new game_controller_axis_moved_event();
- event->controller = controller;
- event->axis = axis;
- event->value = value;
- return event;
- }
-
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