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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "sdl-game-controller-tables.hpp"
- #include "game-controller.hpp"
-
- const game_controller_button sdl_button_table[15] =
- {
- game_controller_button::a, // SDL_CONTROLLER_BUTTON_A,
- game_controller_button::b, // SDL_CONTROLLER_BUTTON_B,
- game_controller_button::x, // SDL_CONTROLLER_BUTTON_X,
- game_controller_button::y, // SDL_CONTROLLER_BUTTON_Y,
- game_controller_button::back, // SDL_CONTROLLER_BUTTON_BACK,
- game_controller_button::guide, // SDL_CONTROLLER_BUTTON_GUIDE,
- game_controller_button::start, // SDL_CONTROLLER_BUTTON_START,
- game_controller_button::left_stick, // SDL_CONTROLLER_BUTTON_LEFTSTICK,
- game_controller_button::right_stick, // SDL_CONTROLLER_BUTTON_RIGHTSTICK,
- game_controller_button::left_shoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
- game_controller_button::right_shoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
- game_controller_button::dpad_up, // SDL_CONTROLLER_BUTTON_DPAD_UP,
- game_controller_button::dpad_down, // SDL_CONTROLLER_BUTTON_DPAD_DOWN,
- game_controller_button::dpad_left, // SDL_CONTROLLER_BUTTON_DPAD_LEFT,
- game_controller_button::dpad_right, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
- };
-
- const game_controller_axis sdl_axis_table[6] =
- {
- game_controller_axis::left_x, // SDL_CONTROLLER_AXIS_LEFTX,
- game_controller_axis::left_y, // SDL_CONTROLLER_AXIS_LEFTY,
- game_controller_axis::right_x, // SDL_CONTROLLER_AXIS_RIGHTX,
- game_controller_axis::right_y, // SDL_CONTROLLER_AXIS_RIGHTY,
- game_controller_axis::trigger_left, // SDL_CONTROLLER_AXIS_TRIGGERLEFT,
- game_controller_axis::trigger_right, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
- };
-
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