💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_STATE_BOOT_HPP
  20. #define ANTKEEPER_GAME_STATE_BOOT_HPP
  21. #include "game/state/base.hpp"
  22. #include "game/context.hpp"
  23. #include <optional>
  24. namespace game {
  25. namespace state {
  26. class boot: public game::state::base
  27. {
  28. public:
  29. boot(game::context& ctx, int argc, char** argv);
  30. virtual ~boot();
  31. private:
  32. void parse_options(int argc, char** argv);
  33. void setup_resources();
  34. void load_config();
  35. void load_strings();
  36. void setup_window();
  37. void setup_rendering();
  38. void setup_sound();
  39. void setup_scenes();
  40. void setup_animation();
  41. void setup_entities();
  42. void setup_systems();
  43. void setup_controls();
  44. void setup_ui();
  45. void setup_debugging();
  46. void setup_loop();
  47. void loop();
  48. // Command line options
  49. std::optional<bool> option_continue;
  50. std::optional<std::string> option_data;
  51. std::optional<bool> option_fullscreen;
  52. std::optional<bool> option_new_game;
  53. std::optional<bool> option_quick_start;
  54. std::optional<bool> option_reset;
  55. std::optional<int> option_v_sync;
  56. std::optional<bool> option_windowed;
  57. };
  58. } // namespace state
  59. } // namespace game
  60. #endif // ANTKEEPER_GAME_STATE_BOOT_HPP