- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/extras-menu-state.hpp"
- #include "game/states/main-menu-state.hpp"
- #include "game/states/credits-state.hpp"
- #include "game/controls.hpp"
- #include <engine/scene/text.hpp>
- #include <engine/debug/log.hpp>
- #include "game/fonts.hpp"
- #include "game/menu.hpp"
- #include "game/strings.hpp"
- #include <engine/utility/hash/fnv1a.hpp>
-
- using namespace hash::literals;
-
- extras_menu_state::extras_menu_state(::game& ctx):
- game_state(ctx)
- {
- debug::log_trace("Entering extras menu state...");
-
- // Construct menu item texts
- credits_text = std::make_unique<scene::text>();
- back_text = std::make_unique<scene::text>();
-
- // Build list of menu item texts
- ctx.menu_item_texts.push_back({credits_text.get(), nullptr});
- ctx.menu_item_texts.push_back({back_text.get(), nullptr});
-
- // Set content of menu item texts
- credits_text->set_content(get_string(ctx, "extras_menu_credits"));
- back_text->set_content(get_string(ctx, "back"));
-
- // Init menu item index
- ::menu::init_menu_item_index(ctx, "extras");
-
- ::menu::update_text_color(ctx);
- ::menu::update_text_font(ctx);
- ::menu::align_text(ctx);
- ::menu::add_text_to_ui(ctx);
- ::menu::setup_animations(ctx);
-
- // Construct menu item callbacks
- auto select_credits_callback = [&ctx]()
- {
- // Disable menu controls
- ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
-
- ::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to credits state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(std::make_unique<credits_state>(ctx));
- }
- );
- }
- );
- };
- auto select_back_callback = [&ctx]()
- {
- // Disable menu controls
- ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
-
- ::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to main menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(std::make_unique<main_menu_state>(ctx, false));
- }
- );
- }
- );
- };
-
- // Build list of menu select callbacks
- ctx.menu_select_callbacks.push_back(select_credits_callback);
- ctx.menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx.menu_left_callbacks.push_back(nullptr);
- ctx.menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx.menu_right_callbacks.push_back(nullptr);
- ctx.menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx.menu_back_callback = select_back_callback;
-
- // Fade in menu
- ::menu::fade_in(ctx, nullptr);
-
- // Queue enable menu controls
- ctx.function_queue.push(std::bind(::enable_menu_controls, std::ref(ctx)));
-
- debug::log_trace("Entered extras menu state");
- }
-
- extras_menu_state::~extras_menu_state()
- {
- debug::log_trace("Exiting extras menu state...");
-
- // Destruct menu
- ::disable_menu_controls(ctx);
- ::menu::clear_callbacks(ctx);
- ::menu::delete_animations(ctx);
- ::menu::remove_text_from_ui(ctx);
- ::menu::delete_text(ctx);
-
- debug::log_trace("Exited extras menu state");
- }
-
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