- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_CONTROLS_MENU_STATE_HPP
- #define ANTKEEPER_CONTROLS_MENU_STATE_HPP
-
- #include "game/states/game-state.hpp"
- #include <engine/scene/text.hpp>
- #include <memory>
-
- class controls_menu_state: public game_state
- {
- public:
- explicit controls_menu_state(::game& ctx);
- virtual ~controls_menu_state();
-
- private:
- std::unique_ptr<scene::text> keyboard_text;
- std::unique_ptr<scene::text> gamepad_text;
- std::unique_ptr<scene::text> back_text;
- };
-
- #endif // ANTKEEPER_CONTROLS_MENU_STATE_HPP
|