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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_SCENE_SPOT_LIGHT_HPP
- #define ANTKEEPER_SCENE_SPOT_LIGHT_HPP
-
- #include "scene/light.hpp"
- #include "utility/fundamental-types.hpp"
-
- namespace scene {
-
- /**
- * Directional cone light source.
- */
- class spot_light: public light
- {
- public:
- /// Creates a spot light.
- spot_light();
-
- /// Returns light_type::spot
- virtual light_type get_light_type() const;
-
- /**
- * Sets the attenuation factors of the light.
- *
- * @param attenuation Vector containing the constant, linear, and quadratic attenuation factors, as x, y, and z, respectively.
- */
- void set_attenuation(const float3& attenuation);
-
- /**
- * Sets the spot light cutoff angles.
- *
- * @param cutoff Vector containing the inner and outer cutoff angles, as x and y, respectively.
- */
- void set_cutoff(const float2& cutoff);
-
- /// Returns the direction vector.
- const float3& get_direction() const;
-
- /// Returns the attenuation factors of the light.
- const float3& get_attenuation() const;
-
- /// Returns the spot light cutoff angles.
- const float2& get_cutoff() const;
-
- /// Returns the cosine of the spot light cutoff angles.
- const float2& get_cosine_cutoff() const;
-
- /// Returns the direction tween.
- const tween<float3>& get_direction_tween() const;
-
- /// Returns the attenuation tween.
- const tween<float3>& get_attenuation_tween() const;
-
- /// Returns the cutoff tween.
- const tween<float2>& get_cutoff_tween() const;
-
- /// Returns the cosine cutoff tween.
- const tween<float2>& get_cosine_cutoff_tween() const;
-
- /// @copydoc object_base::update_tweens();
- virtual void update_tweens();
-
- private:
- virtual void transformed();
-
- tween<float3> direction;
- tween<float3> attenuation;
- tween<float2> cutoff;
- tween<float2> cosine_cutoff;
- };
-
- inline light_type spot_light::get_light_type() const
- {
- return light_type::spot;
- }
-
- inline const float3& spot_light::get_direction() const
- {
- return direction[1];
- }
-
- inline const float3& spot_light::get_attenuation() const
- {
- return attenuation[1];
- }
-
- inline const float2& spot_light::get_cutoff() const
- {
- return cutoff[1];
- }
-
- inline const float2& spot_light::get_cosine_cutoff() const
- {
- return cosine_cutoff[1];
- }
-
- inline const tween<float3>& spot_light::get_direction_tween() const
- {
- return direction;
- }
-
- inline const tween<float3>& spot_light::get_attenuation_tween() const
- {
- return attenuation;
- }
-
- inline const tween<float2>& spot_light::get_cutoff_tween() const
- {
- return cutoff;
- }
-
- inline const tween<float2>& spot_light::get_cosine_cutoff_tween() const
- {
- return cosine_cutoff;
- }
-
- } // namespace scene
-
- #endif // ANTKEEPER_SCENE_SPOT_LIGHT_HPP
-
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