💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SCENE_SPOT_LIGHT_HPP
  20. #define ANTKEEPER_SCENE_SPOT_LIGHT_HPP
  21. #include "scene/light.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. namespace scene {
  24. /**
  25. * Directional cone light source.
  26. */
  27. class spot_light: public light
  28. {
  29. public:
  30. /// Creates a spot light.
  31. spot_light();
  32. /// Returns light_type::spot
  33. virtual light_type get_light_type() const;
  34. /**
  35. * Sets the attenuation factors of the light.
  36. *
  37. * @param attenuation Vector containing the constant, linear, and quadratic attenuation factors, as x, y, and z, respectively.
  38. */
  39. void set_attenuation(const float3& attenuation);
  40. /**
  41. * Sets the spot light cutoff angles.
  42. *
  43. * @param cutoff Vector containing the inner and outer cutoff angles, as x and y, respectively.
  44. */
  45. void set_cutoff(const float2& cutoff);
  46. /// Returns the direction vector.
  47. const float3& get_direction() const;
  48. /// Returns the attenuation factors of the light.
  49. const float3& get_attenuation() const;
  50. /// Returns the spot light cutoff angles.
  51. const float2& get_cutoff() const;
  52. /// Returns the cosine of the spot light cutoff angles.
  53. const float2& get_cosine_cutoff() const;
  54. /// Returns the direction tween.
  55. const tween<float3>& get_direction_tween() const;
  56. /// Returns the attenuation tween.
  57. const tween<float3>& get_attenuation_tween() const;
  58. /// Returns the cutoff tween.
  59. const tween<float2>& get_cutoff_tween() const;
  60. /// Returns the cosine cutoff tween.
  61. const tween<float2>& get_cosine_cutoff_tween() const;
  62. /// @copydoc object_base::update_tweens();
  63. virtual void update_tweens();
  64. private:
  65. virtual void transformed();
  66. tween<float3> direction;
  67. tween<float3> attenuation;
  68. tween<float2> cutoff;
  69. tween<float2> cosine_cutoff;
  70. };
  71. inline light_type spot_light::get_light_type() const
  72. {
  73. return light_type::spot;
  74. }
  75. inline const float3& spot_light::get_direction() const
  76. {
  77. return direction[1];
  78. }
  79. inline const float3& spot_light::get_attenuation() const
  80. {
  81. return attenuation[1];
  82. }
  83. inline const float2& spot_light::get_cutoff() const
  84. {
  85. return cutoff[1];
  86. }
  87. inline const float2& spot_light::get_cosine_cutoff() const
  88. {
  89. return cosine_cutoff[1];
  90. }
  91. inline const tween<float3>& spot_light::get_direction_tween() const
  92. {
  93. return direction;
  94. }
  95. inline const tween<float3>& spot_light::get_attenuation_tween() const
  96. {
  97. return attenuation;
  98. }
  99. inline const tween<float2>& spot_light::get_cutoff_tween() const
  100. {
  101. return cutoff;
  102. }
  103. inline const tween<float2>& spot_light::get_cosine_cutoff_tween() const
  104. {
  105. return cosine_cutoff;
  106. }
  107. } // namespace scene
  108. #endif // ANTKEEPER_SCENE_SPOT_LIGHT_HPP