- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_MATH_QUATERNION_OPERATORS_HPP
- #define ANTKEEPER_MATH_QUATERNION_OPERATORS_HPP
-
- #include "math/quaternion-type.hpp"
- #include "math/quaternion-functions.hpp"
-
- /// @copydoc math::add(const math::quaternion<T>&, const math::quaternion<T>&)
- template <class T>
- math::quaternion<T> operator+(const math::quaternion<T>& x, const math::quaternion<T>& y);
-
- /// @copydoc math::div(const math::quaternion<T>&, T)
- template <class T>
- math::quaternion<T> operator/(const math::quaternion<T>& q, T s);
-
- /// @copydoc math::mul(const math::quaternion<T>&, const math::quaternion<T>&)
- template <class T>
- math::quaternion<T> operator*(const math::quaternion<T>& x, const math::quaternion<T>& y);
-
- /// @copydoc math::mul(const math::quaternion<T>&, T)
- template <class T>
- math::quaternion<T> operator*(const math::quaternion<T>& q, T s);
-
- /// @copydoc math::mul(const math::quaternion<T>&, const math::vector<T, 3>&)
- template <class T>
- math::vector<T, 3> operator*(const math::quaternion<T>& q, const math::vector<T, 3>& v);
-
- /// @copydoc math::sub(const math::quaternion<T>&, const math::quaternion<T>&)
- template <class T>
- math::quaternion<T> operator-(const math::quaternion<T>& x, const math::quaternion<T>& y);
-
- /// @copydoc math::negate(const math::quaternion<T>&)
- template <class T, std::size_t N>
- math::quaternion<T> operator-(const math::quaternion<T>& x);
-
- template <class T>
- inline math::quaternion<T> operator+(const math::quaternion<T>& x, const math::quaternion<T>& y)
- {
- return add(x, y);
- }
-
- template <class T>
- inline math::quaternion<T> operator/(const math::quaternion<T>& q, T s)
- {
- return div(q, s);
- }
-
- template <class T>
- inline math::quaternion<T> operator*(const math::quaternion<T>& x, const math::quaternion<T>& y)
- {
- return mul(x, y);
- }
-
- template <class T>
- inline math::quaternion<T> operator*(const math::quaternion<T>& q, T s)
- {
- return mul(q, s);
- }
-
- template <class T>
- inline math::vector<T, 3> operator*(const math::quaternion<T>& q, const math::vector<T, 3>& v)
- {
- return mul(q, v);
- }
-
- template <class T>
- inline math::quaternion<T> operator-(const math::quaternion<T>& x, const math::quaternion<T>& y)
- {
- return sub(x, y);
- }
-
- template <class T, std::size_t N>
- inline math::quaternion<T> operator-(const math::quaternion<T>& x)
- {
- return negate(x);
- }
-
- #endif // ANTKEEPER_MATH_QUATERNION_OPERATORS_HPP
-
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