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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/controls-menu.hpp"
- #include "game/states/keyboard-config-menu.hpp"
- #include "game/states/gamepad-config-menu.hpp"
- #include "game/states/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "render/passes/clear-pass.hpp"
- #include "debug/logger.hpp"
- #include "game/menu.hpp"
- #include "animation/timeline.hpp"
-
- namespace game {
- namespace state {
- namespace controls_menu {
-
- void enter(game::context* ctx)
- {
- ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
-
- // Construct menu item texts
- scene::text* keyboard_text = new scene::text();
- scene::text* gamepad_text = new scene::text();
- scene::text* back_text = new scene::text();
-
- // Build list of menu item texts
- ctx->menu_item_texts.push_back({keyboard_text, nullptr});
- ctx->menu_item_texts.push_back({gamepad_text, nullptr});
- ctx->menu_item_texts.push_back({back_text, nullptr});
-
- // Set content of menu item texts
- keyboard_text->set_content((*ctx->strings)["controls_menu_keyboard"]);
- gamepad_text->set_content((*ctx->strings)["controls_menu_gamepad"]);
- back_text->set_content((*ctx->strings)["back"]);
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "controls");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
-
- // Construct menu item callbacks
- auto select_keyboard_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "keyboard_config_menu";
- next_state.enter = std::bind(game::state::keyboard_config_menu::enter, ctx);
- next_state.exit = std::bind(game::state::keyboard_config_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
- auto select_gamepad_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "gamepad_config_menu";
- next_state.enter = std::bind(game::state::gamepad_config_menu::enter, ctx);
- next_state.exit = std::bind(game::state::gamepad_config_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
- auto select_back_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "options_menu";
- next_state.enter = std::bind(game::state::options_menu::enter, ctx);
- next_state.exit = std::bind(game::state::options_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
-
- // Build list of menu select callbacks
- ctx->menu_select_callbacks.push_back(select_keyboard_callback);
- ctx->menu_select_callbacks.push_back(select_gamepad_callback);
- ctx->menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx->menu_left_callbacks.push_back(nullptr);
- ctx->menu_left_callbacks.push_back(nullptr);
- ctx->menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx->menu_right_callbacks.push_back(nullptr);
- ctx->menu_right_callbacks.push_back(nullptr);
- ctx->menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx->menu_back_callback = select_back_callback;
-
- // Schedule menu control setup
- timeline* timeline = ctx->timeline;
- float t = timeline->get_position();
- timeline->add_sequence({{t + game::menu::input_delay, std::bind(game::menu::setup_controls, ctx)}});
- }
-
- void exit(game::context* ctx)
- {
- // Destruct menu
- game::menu::clear_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
- }
-
- } // namespace controls_menu
- } // namespace state
- } // namespace game
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