|
|
- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_WEATHER_SYSTEM_HPP
- #define ANTKEEPER_WEATHER_SYSTEM_HPP
-
- #include "entity-system.hpp"
- #include "utility/fundamental-types.hpp"
-
- class sky_pass;
- class shadow_map_pass;
- class material_pass;
- class ambient_light;
- class directional_light;
- class image;
-
- class weather_system:
- public entity_system
- {
- public:
- weather_system(entt::registry& registry);
- virtual void update(double t, double dt);
-
- void set_coordinates(const float2& coordinates);
-
- void set_ambient_light(ambient_light* light);
- void set_sun_light(directional_light* light);
- void set_moon_light(directional_light* light);
- void set_sky_pass(::sky_pass* pass);
- void set_shadow_map_pass(::shadow_map_pass* pass);
- void set_material_pass(::material_pass* pass);
-
- /// @param tc Timezone correction, in hours
- void set_time(int year, int month, int day, int hour, int minute, int second, double tc);
- void set_time_scale(float scale);
-
- void set_sky_palette(const ::image* image);
- void set_sun_palette(const ::image* image);
- void set_moon_palette(const ::image* image);
- void set_ambient_palette(const ::image* image);
- void set_shadow_palette(const ::image* image);
-
- private:
- double jd;
-
- float2 coordinates;
-
- float time_scale;
- float3 sun_direction;
- ambient_light* ambient_light;
- directional_light* sun_light;
- directional_light* moon_light;
- directional_light* shadow_light;
- sky_pass* sky_pass;
- shadow_map_pass* shadow_map_pass;
- material_pass* material_pass;
- const image* sky_palette;
- const image* sun_palette;
- const image* moon_palette;
- const image* ambient_palette;
- const image* shadow_palette;
- std::vector<float3> sun_colors;
- std::vector<float3> moon_colors;
- std::vector<float3> ambient_colors;
- std::vector<float> shadow_strengths;
- std::vector<std::array<float4, 4>> sky_gradients;
- };
-
- #endif // ANTKEEPER_WEATHER_SYSTEM_HPP
|