💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

43 lines
1.1 KiB

7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_SHADER_STAGE_HPP
  20. #define ANTKEEPER_GL_SHADER_STAGE_HPP
  21. namespace gl {
  22. /**
  23. * Enumerates all supported shader stages.
  24. */
  25. enum class shader_stage
  26. {
  27. /// Indicates a vertex shader stage.
  28. vertex,
  29. /// Indicates a fragment shader stage.
  30. fragment,
  31. /// Indicates a geometry shader stage.
  32. geometry
  33. };
  34. } // namespace gl
  35. #endif // ANTKEEPER_GL_SHADER_STAGE_HPP