- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_RENDER_CONTEXT_HPP
- #define ANTKEEPER_RENDER_CONTEXT_HPP
-
- #include <engine/math/vector.hpp>
- #include <engine/render/operation.hpp>
- #include <vector>
-
- namespace scene
- {
- class camera;
- class collection;
- class object_base;
- }
-
- namespace render {
-
- /**
- * Context of a renderer.
- */
- struct context
- {
- /// Pointer to the camera.
- const scene::camera* camera;
-
- /// Collection of scene objects being rendered.
- const scene::collection* collection;
-
- /// Current time, in seconds.
- float t;
-
- /// Timestep, in seconds.
- float dt;
-
- /// Subframe interpolation factor.
- float alpha;
-
- /// Objects visible to the active camera.
- std::vector<scene::object_base*> objects;
-
- /// Render operations generated by visible objects.
- std::vector<const operation*> operations;
- };
-
- } // namespace render
-
- #endif // ANTKEEPER_RENDER_CONTEXT_HPP
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