💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_INPUT_LISTENER_HPP
  20. #define ANTKEEPER_INPUT_LISTENER_HPP
  21. #include "event/input-events.hpp"
  22. #include "event/event-handler.hpp"
  23. #include <functional>
  24. class event_dispatcher;
  25. class input_listener:
  26. public event_handler<key_pressed_event>,
  27. public event_handler<mouse_moved_event>,
  28. public event_handler<mouse_wheel_scrolled_event>,
  29. public event_handler<mouse_button_pressed_event>,
  30. public event_handler<game_controller_axis_moved_event>,
  31. public event_handler<game_controller_button_pressed_event>
  32. {
  33. public:
  34. /**
  35. * Creates an input listener.
  36. */
  37. input_listener();
  38. /**
  39. * Destroys an input listener.
  40. */
  41. virtual ~input_listener();
  42. /**
  43. * Sets the event dispatcher to which this input event router will subscribe itself.
  44. */
  45. void set_event_dispatcher(event_dispatcher* event_dispatcher);
  46. /**
  47. * Sets the input event callback function.
  48. *
  49. * @param callback Callback function which operates on an input event.
  50. */
  51. void set_callback(std::function<void(const event_base&)> event);
  52. /**
  53. * Enables or disables the input listening.
  54. *
  55. * @param enabled Whether to enable input listening or not.
  56. */
  57. void set_enabled(bool enabled);
  58. /**
  59. * Returns true if input listening is enabled.
  60. */
  61. bool is_enabled() const;
  62. private:
  63. void handle_event(const key_pressed_event& event);
  64. void handle_event(const mouse_moved_event& event);
  65. void handle_event(const mouse_wheel_scrolled_event& event);
  66. void handle_event(const mouse_button_pressed_event& event);
  67. void handle_event(const game_controller_axis_moved_event& event);
  68. void handle_event(const game_controller_button_pressed_event& event);
  69. event_dispatcher* event_dispatcher;
  70. std::function<void(const event_base&)> callback;
  71. bool enabled;
  72. };
  73. inline bool input_listener::is_enabled() const
  74. {
  75. return enabled;
  76. }
  77. #endif // ANTKEEPER_INPUT_LISTENER_HPP