💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_SYSTEM_HPP
  20. #define ANTKEEPER_RENDER_SYSTEM_HPP
  21. #include "entity-system.hpp"
  22. #include "scene/scene.hpp"
  23. #include "scene/model-instance.hpp"
  24. #include "game/components/model-component.hpp"
  25. #include "game/components/render-component.hpp"
  26. #include <unordered_map>
  27. #include <vector>
  28. class renderer;
  29. class render_system: public entity_system
  30. {
  31. public:
  32. render_system(entt::registry& registry);
  33. virtual void update(double t, double dt);
  34. void render(double alpha);
  35. void add_layer(::scene* layer);
  36. void remove_layers();
  37. void set_renderer(::renderer* renderer);
  38. model_instance* get_model_instance(entt::entity entity);
  39. private:
  40. void update_model_and_materials(entt::entity entity, ecs::model_component& model);
  41. void on_model_construct(entt::registry& registry, entt::entity entity, ecs::model_component& model);
  42. void on_model_replace(entt::registry& registry, entt::entity entity, ecs::model_component& model);
  43. void on_model_destroy(entt::registry& registry, entt::entity entity);
  44. void on_component_construct(entt::registry& registry, entt::entity entity, ecs::render_component& component);
  45. void on_component_replace(entt::registry& registry, entt::entity entity, ecs::render_component& component);
  46. void on_component_destroy(entt::registry& registry, entt::entity entity);
  47. renderer* renderer;
  48. std::vector<scene*> layers;
  49. std::unordered_map<entt::entity, model_instance*> model_instances;
  50. };
  51. #endif // ANTKEEPER_RENDER_SYSTEM_HPP