|
|
- /*
- * Copyright (C) 2017 Christopher J. Howard
- *
- * This file is part of Antkeeper Source Code.
- *
- * Antkeeper Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef TERRAIN_HPP
- #define TERRAIN_HPP
-
- #include "navmesh.hpp"
- #include "../materials.hpp"
- #include <emergent/emergent.hpp>
-
- using namespace Emergent;
-
- class Terrain
- {
- public:
- Terrain();
- ~Terrain();
-
- /**
- * Creates a flat terrain surface.
- *
- * @param columns Specifies the width of the terrain, in cells.
- * @param rows Specifies the depth of the terrain, in cells.
- * @param dimensions Specifies the dimensions of the terrain.
- */
- void create(int columns, int rows, const Vector3& dimensions);
-
- /// Loads a heightmap
- bool load(const std::string& filename);
-
- /// Returns the navmesh representing the terrain surface.
- const Navmesh* getSurfaceNavmesh() const;
-
- /// Returns the navmesh representing the terrain surface.
- Navmesh* getSurfaceNavmesh();
-
- /// Returns the navmesh representing the terrain subsurface.
- const Navmesh* getSubsurfaceNavmesh() const;
-
- /// Returns the navmesh representing the terrain subsurface.
- Navmesh* getSubsurfaceNavmesh();
-
- /// Returns the model representing the terrain surface.
- const Model* getSurfaceModel() const;
-
- /// Returns the model representing the terrain surface.
- Model* getSurfaceModel();
-
- /// Returns the model representing the terrain subsurface.
- const Model* getSubsurfaceModel() const;
-
- /// Returns the model representing the terrain subsurface.
- Model* getSubsurfaceModel();
-
- const Octree<Navmesh::Triangle*>* getSurfaceOctree() const;
-
- private:
- void createSurface();
- void createSubsurface();
-
- void calculateSurfaceNormals();
-
- int columns;
- int rows;
- Vector3 dimensions;
-
- // Surface
- std::size_t surfaceVertexSize;
- std::size_t surfaceVertexCount;
- std::size_t surfaceTriangleCount;
- std::size_t surfaceIndexCount;
- float* surfaceVertexData;
- std::uint32_t* surfaceIndexData;
- std::vector<Vector3> surfaceVertices;
- std::vector<std::size_t> surfaceIndices;
- GLuint surfaceVAO;
- GLuint surfaceVBO;
- GLuint surfaceIBO;
- PhysicalMaterial surfaceMaterial;
- Model surfaceModel;
- Navmesh surfaceNavmesh;
- Octree<Navmesh::Triangle*>* surfaceOctree;
-
- // Subsurface
- std::size_t subsurfaceVertexSize;
- std::size_t subsurfaceVertexCount;
- std::size_t subsurfaceTriangleCount;
- std::size_t subsurfaceIndexCount;
- float* subsurfaceVertexData;
- std::uint32_t* subsurfaceIndexData;
- std::vector<Vector3> subsurfaceVertices;
- std::vector<std::size_t> subsurfaceIndices;
- GLuint subsurfaceVAO;
- GLuint subsurfaceVBO;
- GLuint subsurfaceIBO;
- PhysicalMaterial subsurfaceMaterial;
- Model subsurfaceModel;
- Navmesh subsurfaceNavmesh;
- };
-
- inline Navmesh* Terrain::getSurfaceNavmesh()
- {
- return &surfaceNavmesh;
- };
-
- inline const Navmesh* Terrain::getSurfaceNavmesh() const
- {
- return &surfaceNavmesh;
- };
-
- inline Navmesh* Terrain::getSubsurfaceNavmesh()
- {
- return &subsurfaceNavmesh;
- };
-
- inline const Navmesh* Terrain::getSubsurfaceNavmesh() const
- {
- return &subsurfaceNavmesh;
- };
-
- inline const Model* Terrain::getSurfaceModel() const
- {
- return &surfaceModel;
- }
-
- inline Model* Terrain::getSurfaceModel()
- {
- return &surfaceModel;
- }
-
- inline const Model* Terrain::getSubsurfaceModel() const
- {
- return &subsurfaceModel;
- }
-
- inline Model* Terrain::getSubsurfaceModel()
- {
- return &subsurfaceModel;
- }
-
- inline const Octree<Navmesh::Triangle*>* Terrain::getSurfaceOctree() const
- {
- return surfaceOctree;
- }
-
- #endif // TERRAIN_HPP
|