💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/states/pause-menu.hpp"
  20. #include "game/states/main-menu.hpp"
  21. #include "game/states/options-menu.hpp"
  22. #include "game/menu.hpp"
  23. #include "animation/ease.hpp"
  24. #include "animation/animation.hpp"
  25. #include "animation/animator.hpp"
  26. #include "application.hpp"
  27. #include "scene/text.hpp"
  28. namespace game {
  29. namespace state {
  30. namespace pause_menu {
  31. void enter(game::context* ctx)
  32. {
  33. // Construct menu item texts
  34. scene::text* resume_text = new scene::text();
  35. scene::text* options_text = new scene::text();
  36. scene::text* main_menu_text = new scene::text();
  37. scene::text* quit_text = new scene::text();
  38. // Set content of menu item texts
  39. resume_text->set_content((*ctx->strings)["pause_menu_resume"]);
  40. options_text->set_content((*ctx->strings)["pause_menu_options"]);
  41. main_menu_text->set_content((*ctx->strings)["pause_menu_main_menu"]);
  42. quit_text->set_content((*ctx->strings)["pause_menu_quit"]);
  43. // Build list of menu item texts
  44. ctx->menu_item_texts.push_back({resume_text, nullptr});
  45. ctx->menu_item_texts.push_back({options_text, nullptr});
  46. ctx->menu_item_texts.push_back({main_menu_text, nullptr});
  47. ctx->menu_item_texts.push_back({quit_text, nullptr});
  48. // Init menu item index
  49. game::menu::init_menu_item_index(ctx, "pause");
  50. game::menu::update_text_color(ctx);
  51. game::menu::update_text_font(ctx);
  52. game::menu::align_text(ctx, true, false);
  53. game::menu::update_text_tweens(ctx);
  54. game::menu::add_text_to_ui(ctx);
  55. game::menu::setup_animations(ctx);
  56. // Construct menu item callbacks
  57. auto select_resume_callback = [ctx]()
  58. {
  59. // Disable unpause control
  60. ctx->controls["pause"]->set_activated_callback(nullptr);
  61. // Disable menu controls
  62. game::menu::clear_controls(ctx);
  63. auto resume_paused_state = [ctx]()
  64. {
  65. ctx->app->queue_state(*ctx->paused_state);
  66. };
  67. // Fade out pause menu then resume paused state
  68. game::menu::fade_out(ctx, resume_paused_state);
  69. game::menu::fade_out_bg(ctx);
  70. };
  71. auto select_options_callback = [ctx]()
  72. {
  73. // Disable unpause control
  74. ctx->controls["pause"]->set_activated_callback(nullptr);
  75. // Disable menu controls
  76. game::menu::clear_controls(ctx);
  77. // Fade out pause menu then open options menu
  78. game::menu::fade_out
  79. (
  80. ctx,
  81. [ctx]()
  82. {
  83. application::state next_state;
  84. next_state.name = "options_menu";
  85. next_state.enter = std::bind(game::state::options_menu::enter, ctx);
  86. next_state.exit = std::bind(game::state::options_menu::exit, ctx);
  87. ctx->app->queue_state(next_state);
  88. }
  89. );
  90. };
  91. auto select_main_menu_callback = [ctx]()
  92. {
  93. // Disable unpause control
  94. ctx->controls["pause"]->set_activated_callback(nullptr);
  95. // Disable menu controls
  96. game::menu::clear_controls(ctx);
  97. // Clear paused state
  98. ctx->paused_state.reset();
  99. // Fade out pause menu then return to main menu
  100. game::menu::fade_out
  101. (
  102. ctx,
  103. [ctx]()
  104. {
  105. application::state next_state;
  106. next_state.name = "main_menu";
  107. next_state.enter = std::bind(game::state::main_menu::enter, ctx, true);
  108. next_state.exit = std::bind(game::state::main_menu::exit, ctx);
  109. ctx->app->queue_state(next_state);
  110. }
  111. );
  112. };
  113. auto select_quit_callback = [ctx]()
  114. {
  115. // Disable unpause control
  116. ctx->controls["pause"]->set_activated_callback(nullptr);
  117. // Disable menu controls
  118. game::menu::clear_controls(ctx);
  119. // Clear paused state
  120. ctx->paused_state.reset();
  121. // Fade out then quit
  122. game::menu::fade_out(ctx, std::bind(&application::close, ctx->app, EXIT_SUCCESS));
  123. };
  124. // Build list of menu select callbacks
  125. ctx->menu_select_callbacks.push_back(select_resume_callback);
  126. ctx->menu_select_callbacks.push_back(select_options_callback);
  127. ctx->menu_select_callbacks.push_back(select_main_menu_callback);
  128. ctx->menu_select_callbacks.push_back(select_quit_callback);
  129. // Build list of menu right callbacks
  130. ctx->menu_right_callbacks.resize(4, nullptr);
  131. // Build list of menu left callbacks
  132. ctx->menu_left_callbacks.resize(4, nullptr);
  133. // Set menu back callback
  134. ctx->menu_back_callback = select_resume_callback;
  135. // Queue control setup
  136. ctx->function_queue.push
  137. (
  138. [ctx, select_resume_callback]()
  139. {
  140. // Enable unpause control
  141. ctx->controls["pause"]->set_activated_callback(select_resume_callback);
  142. // Enable menu controls
  143. game::menu::setup_controls(ctx);
  144. }
  145. );
  146. // Fade in menu and menu BG
  147. game::menu::fade_in(ctx, nullptr);
  148. if (!ctx->menu_bg_billboard->is_active())
  149. game::menu::fade_in_bg(ctx);
  150. }
  151. void exit(game::context* ctx)
  152. {
  153. // Destruct menu
  154. game::menu::clear_controls(ctx);
  155. game::menu::clear_callbacks(ctx);
  156. game::menu::delete_animations(ctx);
  157. game::menu::remove_text_from_ui(ctx);
  158. game::menu::delete_text(ctx);
  159. }
  160. } // namespace pause_menu
  161. } // namespace state
  162. } // namespace game