💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

214 lines
6.1 KiB

  1. /*
  2. * Copyright (C) 2017-2019 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper Source Code.
  5. *
  6. * Antkeeper Source Code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper Source Code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper Source Code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "resource-loader.hpp"
  20. #include "resource-manager.hpp"
  21. #include "string-table.hpp"
  22. #include "../entity/components/ant-hill-component.hpp"
  23. #include "../entity/components/collision-component.hpp"
  24. #include "../entity/components/model-component.hpp"
  25. #include "../entity/components/terrain-patch-component.hpp"
  26. #include "../entity/components/tool-component.hpp"
  27. #include "../entity/components/transform-component.hpp"
  28. #include "../entity/entity-template.hpp"
  29. #include <sstream>
  30. #include <stdexcept>
  31. static ComponentBase* loadAntHillComponent(const std::vector<std::string>& parameters)
  32. {
  33. if (parameters.size() != 1)
  34. {
  35. throw std::runtime_error("loadAntHillComponent(): Invalid parameter count.");
  36. }
  37. AntHillComponent* component = new AntHillComponent();
  38. return component;
  39. }
  40. static ComponentBase* loadCollisionComponent(ResourceManager* resourceManager, const std::vector<std::string>& parameters)
  41. {
  42. if (parameters.size() != 2)
  43. {
  44. throw std::runtime_error("loadCollisionComponent(): Invalid parameter count.");
  45. }
  46. CollisionComponent* component = new CollisionComponent();
  47. component->mesh = resourceManager->load<TriangleMesh>(parameters[1]);
  48. return component;
  49. }
  50. static ComponentBase* loadModelComponent(ResourceManager* resourceManager, const std::vector<std::string>& parameters)
  51. {
  52. if (parameters.size() != 2)
  53. {
  54. throw std::runtime_error("loadModelComponent(): Invalid parameter count.");
  55. }
  56. std::string filename = parameters[1];
  57. Model* model = resourceManager->load<Model>(filename);
  58. if (!model)
  59. {
  60. std::string message = std::string("loadModelComponent(): Failed to load model \"") + filename + std::string("\"");
  61. throw std::runtime_error(message);
  62. }
  63. ModelComponent* component = new ModelComponent();
  64. component->model.setModel(model);
  65. component->model.setPose(nullptr);
  66. return component;
  67. }
  68. static ComponentBase* loadTerrainPatchComponent(const std::vector<std::string>& parameters)
  69. {
  70. if (parameters.size() != 4)
  71. {
  72. throw std::runtime_error("loadTerrainPatchComponent(): Invalid parameter count.");
  73. }
  74. int subdivisions;
  75. std::tuple<int, int> position;
  76. float size;
  77. std::stringstream stream;
  78. for (std::size_t i = 1; i < parameters.size(); ++i)
  79. {
  80. stream << parameters[i];
  81. if (i < parameters.size() - 1)
  82. stream << ' ';
  83. }
  84. stream >> subdivisions;
  85. stream >> std::get<0>(position);
  86. stream >> std::get<1>(position);
  87. TerrainPatchComponent* component = new TerrainPatchComponent();
  88. component->subdivisions = subdivisions;
  89. component->position = position;
  90. return component;
  91. }
  92. static ComponentBase* loadToolComponent(const std::vector<std::string>& parameters)
  93. {
  94. if (parameters.size() != 1)
  95. {
  96. throw std::runtime_error("loadToolComponent(): Invalid parameter count.");
  97. }
  98. ToolComponent* component = new ToolComponent();
  99. component->active = true;
  100. return component;
  101. }
  102. static ComponentBase* loadTransformComponent(const std::vector<std::string>& parameters)
  103. {
  104. if (parameters.size() != 11)
  105. {
  106. throw std::runtime_error("loadTransformComponent(): Invalid parameter count.");
  107. }
  108. Vector3 translation;
  109. Quaternion rotation;
  110. Vector3 scale;
  111. std::stringstream stream;
  112. for (std::size_t i = 1; i < parameters.size(); ++i)
  113. {
  114. stream << parameters[i];
  115. if (i < parameters.size() - 1)
  116. stream << ' ';
  117. }
  118. stream >> translation.x;
  119. stream >> translation.y;
  120. stream >> translation.z;
  121. stream >> rotation.w;
  122. stream >> rotation.x;
  123. stream >> rotation.y;
  124. stream >> rotation.z;
  125. stream >> scale.x;
  126. stream >> scale.y;
  127. stream >> scale.z;
  128. TransformComponent* component = new TransformComponent();
  129. component->transform.translation = translation;
  130. component->transform.rotation = rotation;
  131. component->transform.scale = scale;
  132. return component;
  133. }
  134. static ComponentBase* loadComponent(ResourceManager* resourceManager, const std::vector<std::string>& parameters)
  135. {
  136. if (parameters[0] == "ant-hill") return loadAntHillComponent(parameters);
  137. if (parameters[0] == "collision") return loadCollisionComponent(resourceManager, parameters);
  138. if (parameters[0] == "model") return loadModelComponent(resourceManager, parameters);
  139. if (parameters[0] == "terrain-patch") return loadTerrainPatchComponent(parameters);
  140. if (parameters[0] == "tool") return loadToolComponent(parameters);
  141. if (parameters[0] == "transform") return loadTransformComponent(parameters);
  142. std::string message = std::string("loadComponent(): Unknown component type \"") + parameters[0] + std::string("\"");
  143. throw std::runtime_error(message);
  144. }
  145. template <>
  146. EntityTemplate* ResourceLoader<EntityTemplate>::load(ResourceManager* resourceManager, std::istream* is)
  147. {
  148. std::list<ComponentBase*> components;
  149. EntityTemplate* entityTemplate = nullptr;
  150. // Load string table from input stream
  151. StringTable* table = ResourceLoader<StringTable>::load(resourceManager, is);
  152. // Ensure table is not empty.
  153. if (!table || table->empty())
  154. {
  155. delete table;
  156. return nullptr;
  157. }
  158. // Load components from table rows
  159. for (const StringTableRow& row: *table)
  160. {
  161. // Skip empty rows and comments
  162. if (row.empty() || row[0].empty() || row[0][0] == '#')
  163. {
  164. continue;
  165. }
  166. ComponentBase* component = loadComponent(resourceManager, row);
  167. if (component != nullptr)
  168. {
  169. components.push_back(component);
  170. }
  171. }
  172. // Create entity template and free loaded components
  173. entityTemplate = new EntityTemplate(components);
  174. for (ComponentBase* component: components)
  175. {
  176. delete component;
  177. }
  178. return entityTemplate;
  179. }