💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_CONTROL_SYSTEM_HPP
  20. #define ANTKEEPER_CONTROL_SYSTEM_HPP
  21. #include "game/systems/entity-system.hpp"
  22. #include "event/event-handler.hpp"
  23. #include "event/input-events.hpp"
  24. #include "event/window-events.hpp"
  25. #include "input/control.hpp"
  26. #include "input/control-set.hpp"
  27. #include "scene/model-instance.hpp"
  28. #include "utility/fundamental-types.hpp"
  29. class nest;
  30. class camera;
  31. class camera_system;
  32. class control_system:
  33. public entity_system,
  34. public event_handler<mouse_moved_event>,
  35. public event_handler<window_resized_event>
  36. {
  37. public:
  38. control_system(entt::registry& registry);
  39. virtual void update(double t, double dt);
  40. void set_invert_mouse_x(bool invert);
  41. void set_invert_mouse_y(bool invert);
  42. void set_camera_system(camera_system* camera_system);
  43. void set_nest(::nest* nest);
  44. void set_tool(model_instance* tool);
  45. void set_flashlight(entt::entity eid);
  46. void set_camera_subject(entt::entity eid);
  47. void set_viewport(const float4& viewport);
  48. void set_underworld_camera(::camera* camera);
  49. control_set* get_control_set();
  50. control* get_move_forward_control();
  51. control* get_move_back_control();
  52. control* get_move_left_control();
  53. control* get_move_right_control();
  54. control* get_rotate_ccw_control();
  55. control* get_rotate_cw_control();
  56. control* get_tilt_up_control();
  57. control* get_tilt_down_control();
  58. control* get_zoom_in_control();
  59. control* get_zoom_out_control();
  60. control* get_adjust_camera_control();
  61. control* get_ascend_control();
  62. control* get_descend_control();
  63. control* get_toggle_view_control();
  64. control* get_tool_menu_control();
  65. private:
  66. virtual void handle_event(const mouse_moved_event& event);
  67. virtual void handle_event(const window_resized_event& event);
  68. control_set control_set;
  69. control move_forward_control;
  70. control move_back_control;
  71. control move_left_control;
  72. control move_right_control;
  73. control rotate_ccw_control;
  74. control rotate_cw_control;
  75. control tilt_up_control;
  76. control tilt_down_control;
  77. control zoom_in_control;
  78. control zoom_out_control;
  79. control adjust_camera_control;
  80. control ascend_control;
  81. control descend_control;
  82. control toggle_view_control;
  83. control tool_menu_control;
  84. float zoom_speed;
  85. float min_elevation;
  86. float max_elevation;
  87. float near_focal_distance;
  88. float far_focal_distance;
  89. float near_movement_speed;
  90. float far_movement_speed;
  91. float near_fov;
  92. float far_fov;
  93. float near_clip_near;
  94. float far_clip_near;
  95. float near_clip_far;
  96. float far_clip_far;
  97. float timestep;
  98. float zoom;
  99. camera_system* camera_system;
  100. ::nest* nest;
  101. model_instance* tool;
  102. float2 mouse_position;
  103. float4 viewport;
  104. entt::entity flashlight_eid;
  105. entt::entity camera_subject_eid;
  106. camera* underworld_camera;
  107. float mouse_angle;
  108. float old_mouse_angle;
  109. float flashlight_turns;
  110. float flashlight_turns_i;
  111. float flashlight_turns_f;
  112. };
  113. inline control_set* control_system::get_control_set()
  114. {
  115. return &control_set;
  116. }
  117. inline control* control_system::get_move_forward_control()
  118. {
  119. return &move_forward_control;
  120. }
  121. inline control* control_system::get_move_back_control()
  122. {
  123. return &move_back_control;
  124. }
  125. inline control* control_system::get_move_left_control()
  126. {
  127. return &move_left_control;
  128. }
  129. inline control* control_system::get_move_right_control()
  130. {
  131. return &move_right_control;
  132. }
  133. inline control* control_system::get_rotate_ccw_control()
  134. {
  135. return &rotate_ccw_control;
  136. }
  137. inline control* control_system::get_rotate_cw_control()
  138. {
  139. return &rotate_cw_control;
  140. }
  141. inline control* control_system::get_tilt_up_control()
  142. {
  143. return &tilt_up_control;
  144. }
  145. inline control* control_system::get_tilt_down_control()
  146. {
  147. return &tilt_down_control;
  148. }
  149. inline control* control_system::get_zoom_in_control()
  150. {
  151. return &zoom_in_control;
  152. }
  153. inline control* control_system::get_zoom_out_control()
  154. {
  155. return &zoom_out_control;
  156. }
  157. inline control* control_system::get_adjust_camera_control()
  158. {
  159. return &adjust_camera_control;
  160. }
  161. inline control* control_system::get_ascend_control()
  162. {
  163. return &ascend_control;
  164. }
  165. inline control* control_system::get_descend_control()
  166. {
  167. return &descend_control;
  168. }
  169. inline control* control_system::get_toggle_view_control()
  170. {
  171. return &toggle_view_control;
  172. }
  173. inline control* control_system::get_tool_menu_control()
  174. {
  175. return &tool_menu_control;
  176. }
  177. #endif // ANTKEEPER_CONTROL_SYSTEM_HPP