💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
  20. #define ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
  21. #include "game/systems/updatable-system.hpp"
  22. #include <engine/entity/id.hpp>
  23. #include <engine/utility/fundamental-types.hpp>
  24. #include "game/components/blackbody-component.hpp"
  25. #include "game/components/celestial-body-component.hpp"
  26. #include <vector>
  27. /**
  28. * Calculates the RGB luminous intensity of blackbody radiators.
  29. */
  30. class blackbody_system:
  31. public updatable_system
  32. {
  33. public:
  34. explicit blackbody_system(entity::registry& registry);
  35. ~blackbody_system();
  36. virtual void update(double t, double dt);
  37. /**
  38. * Sets the blackbody illuminant.
  39. *
  40. * @param illuminant CIE chromaticity coordinates of an illuminant.
  41. */
  42. void set_illuminant(const math::vector2<double>& illuminant);
  43. private:
  44. void update_luminance(entity::id entity_id);
  45. void on_blackbody_construct(entity::registry& registry, entity::id entity_id);
  46. void on_blackbody_update(entity::registry& registry, entity::id entity_id);
  47. void on_celestial_body_construct(entity::registry& registry, entity::id entity_id);
  48. void on_celestial_body_update(entity::registry& registry, entity::id entity_id);
  49. math::vector2<double> illuminant;
  50. std::vector<double> visible_wavelengths_nm;
  51. };
  52. #endif // ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP