- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_SPLASH_STATE_HPP
- #define ANTKEEPER_SPLASH_STATE_HPP
-
- #include "game/states/game-state.hpp"
- #include <engine/render/material.hpp>
- #include <engine/scene/billboard.hpp>
- #include <engine/animation/animation.hpp>
- #include <engine/event/subscription.hpp>
- #include <vector>
-
-
- class splash_state: public game_state
- {
- public:
- explicit splash_state(::game& ctx);
- virtual ~splash_state();
-
- private:
- std::shared_ptr<render::material> splash_billboard_material;
- scene::billboard splash_billboard;
- animation<float> splash_fade_in_animation;
- animation<float> splash_fade_out_animation;
- std::vector<std::shared_ptr<::event::subscription>> input_mapped_subscriptions;
- std::shared_ptr<event::subscription> window_resized_subscription;
- };
-
- #endif // ANTKEEPER_SPLASH_STATE_HPP
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