- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_NUPTIAL_FLIGHT_STATE_HPP
- #define ANTKEEPER_NUPTIAL_FLIGHT_STATE_HPP
-
- #include "game/states/game-state.hpp"
- #include <engine/entity/id.hpp>
- #include <engine/utility/fundamental-types.hpp>
- #include <engine/event/subscription.hpp>
- #include <engine/scene/text.hpp>
- #include <engine/utility/text-file.hpp>
- #include <memory>
-
- class nuptial_flight_state: public game_state
- {
- public:
- explicit nuptial_flight_state(::game& ctx);
- virtual ~nuptial_flight_state();
-
- private:
- void create_camera_rig();
- void destroy_camera_rig();
-
- void set_camera_rig_zoom(float zoom);
- void satisfy_camera_rig_constraints();
-
- void setup_controls();
- void enable_controls();
- void disable_controls();
-
- void select_entity(entity::id entity_id);
- void select_nearest_entity(const float3& direction);
-
- // Camera
- entity::id camera_rig_focus_eid;
- entity::id camera_rig_focus_ease_to_eid;
- entity::id camera_rig_eid;
- entity::id camera_rig_spring_translation_eid;
- entity::id camera_rig_spring_rotation_eid;
- entity::id camera_rig_copy_translation_eid;
- entity::id camera_rig_pivot_eid;
- float camera_rig_near_distance;
- float camera_rig_far_distance;
- float camera_rig_near_fov;
- float camera_rig_far_fov;
- float camera_rig_zoom_speed;
- float camera_rig_zoom;
- entity::id camera_rig_fov_spring_eid;
- float camera_rig_translation_spring_angular_frequency;
- float camera_rig_rotation_spring_angular_frequency;
- float camera_rig_fov_spring_angular_frequency;
- float camera_rig_focus_ease_to_duration;
-
- // Ants
- entity::id swarm_eid;
-
- // Name generation
- std::shared_ptr<text_file> female_name_pool;
- std::shared_ptr<text_file> male_name_pool;
-
- // Picking
- std::uint32_t selected_picking_flag;
- entity::id selected_eid;
-
- // UI
- scene::text selection_text;
-
- // Controls
- bool mouse_look;
- std::vector<std::shared_ptr<::event::subscription>> action_subscriptions;
- };
-
- #endif // ANTKEEPER_NUPTIAL_FLIGHT_STATE_HPP
|