- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_RENDER_MATERIAL_HPP
- #define ANTKEEPER_RENDER_MATERIAL_HPP
-
- #include <cstdint>
- #include <engine/gl/shader-template.hpp>
- #include <engine/render/material-blend-mode.hpp>
- #include <engine/render/material-variable.hpp>
- #include <engine/render/material-shadow-mode.hpp>
- #include <engine/utility/hash/fnv1a.hpp>
- #include <unordered_map>
-
- namespace render {
-
- /**
- * A material is associated with exactly one shader program and contains a set of material properties which can be uploaded to that shader program via shader inputs.
- */
- class material
- {
- public:
- /**
- * Constructs a material.
- */
- material() = default;
-
- /**
- * Constructs a copy of another material.
- *
- * @param other Material to copy.
- */
- material(const material& other);
-
- /**
- * Destroys a material.
- */
- ~material() = default;
-
- /**
- * Makes this material a copy of aother material.
- *
- * @param other Material to copy.
- * @return Reference to this material.
- */
- material& operator=(const material& other);
-
- /// @name Settings
- /// @{
-
- /**
- * Enables or disables back-face culling of the material surface.
- *
- * @param two_sided `true` to disable back-face culling, or `false` to enable it.
- */
- void set_two_sided(bool two_sided) noexcept;
-
- /**
- * Sets the material blend mode.
- *
- * @param mode Blend mode.
- */
- void set_blend_mode(material_blend_mode mode) noexcept;
-
- /**
- * Sets the material shadow mode.
- *
- * @param mode Shadow mode.
- */
- void set_shadow_mode(material_shadow_mode mode) noexcept;
-
- /**
- * Sets the material flags.
- *
- * @param flags Material flags.
- */
- void set_flags(std::uint32_t flags) noexcept;
-
- /// Returns `true` if the material surface is two-sided, and `false` otherwise.
- [[nodiscard]] inline bool is_two_sided() const noexcept
- {
- return two_sided;
- }
-
- /// Returns the material blend mode.
- [[nodiscard]] inline material_blend_mode get_blend_mode() const noexcept
- {
- return blend_mode;
- }
-
- /// Returns the material shadow mode.
- [[nodiscard]] inline material_shadow_mode get_shadow_mode() const noexcept
- {
- return shadow_mode;
- }
-
- /// Returns the material flags.
- [[nodiscard]] inline std::uint32_t get_flags() const noexcept
- {
- return flags;
- }
-
- /// @}
-
- /// @name Shading
- /// @{
-
- /**
- * Sets the material's shader template.
- *
- * @param shader_template Shader template with which to associate the material.
- */
- void set_shader_template(std::shared_ptr<gl::shader_template> shader_template);
-
- /**
- * Returns the shader template with which this material is associated.
- */
- [[nodiscard]] inline const std::shared_ptr<gl::shader_template>& get_shader_template() const noexcept
- {
- return shader_template;
- }
-
- /**
- * Sets the value of a material variable with the given name.
- *
- * @param key 32-bit FNV-1a hash value of the variable name.
- * @param value Shared pointer to the material variable value.
- */
- void set_variable(hash::fnv1a32_t key, std::shared_ptr<material_variable_base> value);
-
- /**
- * Returns a shared pointer to the material variable with the given name, or `nullptr` if not found.
- *
- * @param key 32-bit FNV-1a hash value of the variable name.
- *
- * @return Shared pointer to the material variable with the given name, or `nullptr` if not found.
- */
- [[nodiscard]] std::shared_ptr<material_variable_base> get_variable(hash::fnv1a32_t key) const;
-
- /**
- * Returns all material variables.
- *
- * @return Map of 32-bit FNV-1a hash values of variable names to variables.
- */
- [[nodiscard]] inline const std::unordered_map<hash::fnv1a32_t, std::shared_ptr<material_variable_base>>& get_variables() const noexcept
- {
- return variable_map;
- }
-
- /// @}
-
- /**
- * Returns a hash of the material state.
- *
- * The followings functions may change the material hash:
- *
- * * material::set_shader_template
- * * material::set_flags
- * * material::set_blend_mode
- * * material::set_two_sided
- * * material::set_shadow_mode
- */
- [[nodiscard]] inline std::size_t hash() const noexcept
- {
- return m_hash;
- }
-
- private:
- /**
- * Recalculates the material state hash.
- */
- void rehash() noexcept;
-
- bool two_sided{false};
- material_blend_mode blend_mode{material_blend_mode::opaque};
- material_shadow_mode shadow_mode{material_shadow_mode::opaque};
- std::uint32_t flags{0};
- std::shared_ptr<gl::shader_template> shader_template;
- std::unordered_map<hash::fnv1a32_t, std::shared_ptr<material_variable_base>> variable_map;
- std::size_t m_hash{0};
- };
-
- } // namespace render
-
- #endif // ANTKEEPER_RENDER_MATERIAL_HPP
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