💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2020 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_WEATHER_SYSTEM_HPP
  20. #define ANTKEEPER_WEATHER_SYSTEM_HPP
  21. #include "entity-system.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. class sky_pass;
  24. class shadow_map_pass;
  25. class material_pass;
  26. class ambient_light;
  27. class directional_light;
  28. class image;
  29. class weather_system:
  30. public entity_system
  31. {
  32. public:
  33. weather_system(entt::registry& registry);
  34. virtual void update(double t, double dt);
  35. void set_ambient_light(ambient_light* light);
  36. void set_sun_light(directional_light* light);
  37. void set_moon_light(directional_light* light);
  38. void set_sky_pass(::sky_pass* pass);
  39. void set_shadow_map_pass(::shadow_map_pass* pass);
  40. void set_material_pass(::material_pass* pass);
  41. void set_time_of_day(float t);
  42. void set_time_scale(float scale);
  43. void set_sky_palette(const ::image* image);
  44. void set_shadow_palette(const ::image* image);
  45. private:
  46. float time_of_day;
  47. float time_scale;
  48. float sun_azimuth;
  49. float sun_elevation;
  50. float3 sun_direction;
  51. ambient_light* ambient_light;
  52. directional_light* sun_light;
  53. directional_light* moon_light;
  54. directional_light* shadow_light;
  55. sky_pass* sky_pass;
  56. shadow_map_pass* shadow_map_pass;
  57. material_pass* material_pass;
  58. const image* sky_palette;
  59. const image* shadow_palette;
  60. std::array<float4, 4> sky_gradient;
  61. };
  62. #endif // ANTKEEPER_WEATHER_SYSTEM_HPP