💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SCENE_POINT_LIGHT_HPP
  20. #define ANTKEEPER_SCENE_POINT_LIGHT_HPP
  21. #include "scene/light.hpp"
  22. #include "utility/fundamental-types.hpp"
  23. namespace scene {
  24. /**
  25. * Light source that radiates outward from a point.
  26. */
  27. class point_light: public light
  28. {
  29. public:
  30. point_light();
  31. /// Returns light_type::point
  32. virtual light_type get_light_type() const;
  33. /**
  34. * Sets the attenuation factors of the light.
  35. *
  36. * @param attenuation Vector containing the constant, linear, and quadratic attenuation factors, as x, y, and z, respectively.
  37. */
  38. void set_attenuation(const float3& attenuation);
  39. /// Returns the attenuation factors of the light.
  40. const float3& get_attenuation() const;
  41. /// Returns the attenuation tween.
  42. const tween<float3>& get_attenuation_tween() const;
  43. /// @copydoc object_base::update_tweens();
  44. virtual void update_tweens();
  45. private:
  46. tween<float3> attenuation;
  47. };
  48. inline light_type point_light::get_light_type() const
  49. {
  50. return light_type::point;
  51. }
  52. inline const float3& point_light::get_attenuation() const
  53. {
  54. return attenuation[1];
  55. }
  56. inline const tween<float3>& point_light::get_attenuation_tween() const
  57. {
  58. return attenuation;
  59. }
  60. } // namespace scene
  61. #endif // ANTKEEPER_SCENE_POINT_LIGHT_HPP