💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "directional-light.hpp"
  20. #include "configuration.hpp"
  21. #include "math/math.hpp"
  22. namespace scene {
  23. static float3 interpolate_direction(const float3& x, const float3& y, float a)
  24. {
  25. math::quaternion<float> q0 = math::rotation(global_forward, x);
  26. math::quaternion<float> q1 = math::rotation(global_forward, y);
  27. return math::normalize(math::slerp(q0, q1, a) * global_forward);
  28. }
  29. directional_light::directional_light():
  30. direction(global_forward, interpolate_direction),
  31. light_texture(nullptr),
  32. light_texture_opacity(1.0f, math::lerp<float, float>),
  33. light_texture_translation({0.0f, 0.0f}, math::lerp<float2, float>),
  34. light_texture_rotation(0.0f, math::lerp_angle<float>),
  35. light_texture_scale({1.0f, 1.0f}, math::lerp<float2, float>)
  36. {}
  37. void directional_light::set_light_texture(const gl::texture_2d* texture)
  38. {
  39. light_texture = texture;
  40. }
  41. void directional_light::update_tweens()
  42. {
  43. light::update_tweens();
  44. direction.update();
  45. if (light_texture)
  46. {
  47. light_texture_opacity.update();
  48. light_texture_translation.update();
  49. light_texture_rotation.update();
  50. light_texture_scale.update();
  51. }
  52. }
  53. void directional_light::transformed()
  54. {
  55. direction[1] = math::normalize(get_transform().rotation * global_forward);
  56. }
  57. } // namespace scene