💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_INPUT_MAPPER_HPP
  20. #define ANTKEEPER_INPUT_MAPPER_HPP
  21. #include "input/mapping.hpp"
  22. #include "event/input-events.hpp"
  23. #include "event/event-handler.hpp"
  24. #include "event/event-dispatcher.hpp"
  25. #include <functional>
  26. namespace input {
  27. /**
  28. * An input mapper takes a control and listens to input events then generates corresponding input mappings which can be added to an input router.
  29. */
  30. class mapper:
  31. public event_handler<key_pressed_event>,
  32. public event_handler<mouse_moved_event>,
  33. public event_handler<mouse_wheel_scrolled_event>,
  34. public event_handler<mouse_button_pressed_event>,
  35. public event_handler<game_controller_axis_moved_event>,
  36. public event_handler<game_controller_button_pressed_event>
  37. {
  38. public:
  39. /**
  40. * Creates an input mapper.
  41. */
  42. mapper();
  43. /**
  44. * Destroys an input mapper.
  45. */
  46. virtual ~mapper();
  47. /**
  48. * Sets the event dispatcher to which this input event router will subscribe itself.
  49. */
  50. void set_event_dispatcher(event_dispatcher* event_dispatcher);
  51. /**
  52. * Sets the control for which input mappings will be generated.
  53. *
  54. * @param control ::control for which input mappings will be generated.
  55. */
  56. void set_control(input::control* control);
  57. /**
  58. * Sets the callback function to the input mappings generated by this input mapper.
  59. *
  60. * @param callback Callback function operates on an input mapping.
  61. */
  62. void set_callback(std::function<void(const mapping&)> callback);
  63. /**
  64. * Enables or disables the input mapping generation.
  65. *
  66. * @param enabled Whether to enable input mapping generation or not.
  67. */
  68. void set_enabled(bool enabled);
  69. /**
  70. * Returns true if input mapping generation is enabled.
  71. */
  72. bool is_enabled() const;
  73. private:
  74. void handle_event(const key_pressed_event& event);
  75. void handle_event(const mouse_moved_event& event);
  76. void handle_event(const mouse_wheel_scrolled_event& event);
  77. void handle_event(const mouse_button_pressed_event& event);
  78. void handle_event(const game_controller_axis_moved_event& event);
  79. void handle_event(const game_controller_button_pressed_event& event);
  80. event_dispatcher* event_dispatcher;
  81. control* control;
  82. std::function<void(const mapping&)> callback;
  83. bool enabled;
  84. };
  85. inline bool mapper::is_enabled() const
  86. {
  87. return enabled;
  88. }
  89. } // namespace input
  90. #endif // ANTKEEPER_INPUT_MAPPER_HPP