- /*
- * Copyright (C) 2020 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/game-states.hpp"
- #include "game/game-context.hpp"
- #include "debug/logger.hpp"
- #include "animation/timeline.hpp"
-
- void title_state_enter(game_context* ctx)
- {
- logger* logger = ctx->logger;
- logger->push_task("Entering title state");
-
- // Get timeline
- timeline* timeline = ctx->timeline;
-
- // Create title sequence
- float t = timeline->get_position();
- timeline::sequence title_sequence =
- {
- {t + 0.0f, [logger](){ logger->log("cue sound fade-in\n"); }},
- {t + 3.0f, [logger](){ logger->log("cue scene fade-in from black\n"); }},
- {t + 8.0f, [logger](){ logger->log("cue title fade-in\n"); }},
- {t + 10.0f, [logger](){ logger->log("cue menu fade-in\n"); }}
- };
-
- // Add title sequence to timeline
- timeline->add_sequence(title_sequence);
-
- logger->pop_task(EXIT_SUCCESS);
- }
-
- void title_state_exit(game_context* ctx)
- {
- logger* logger = ctx->logger;
- logger->push_task("Exiting title state");
-
- logger->pop_task(EXIT_SUCCESS);
- }
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