- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_UI_PASS_HPP
- #define ANTKEEPER_UI_PASS_HPP
-
- #include "renderer/render-pass.hpp"
- #include "renderer/material.hpp"
- #include "gl/shader-program.hpp"
- #include "gl/shader-input.hpp"
- #include "gl/texture-2d.hpp"
- #include <unordered_map>
-
- class resource_manager;
-
- /**
- *
- */
- class ui_pass: public render_pass
- {
- public:
- ui_pass(gl::rasterizer* rasterizer, const gl::framebuffer* framebuffer, resource_manager* resource_manager);
- virtual ~ui_pass();
- virtual void render(const render::context& ctx, render::queue& queue) const final;
-
- private:
- /**
- * Sets of known shader input parameters. Each time a new shader is encountered, a parameter set will be created and its inputs connected to the shader program. A null input indiciates that the shader doesn't have that parameter.
- */
- struct parameter_set
- {
- const gl::shader_input* time;
- const gl::shader_input* model_view_projection;
- };
-
- const parameter_set* load_parameter_set(const gl::shader_program* program) const;
-
- mutable std::unordered_map<const gl::shader_program*, parameter_set*> parameter_sets;
- };
-
- #endif // ANTKEEPER_UI_PASS_HPP
-
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