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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_PHYSICS_COLLIDER_HPP
- #define ANTKEEPER_PHYSICS_COLLIDER_HPP
-
- #include <engine/physics/kinematics/collider-type.hpp>
- #include <engine/physics/kinematics/collider-material.hpp>
- #include <cstdint>
- #include <memory>
-
- namespace physics {
-
- /**
- * Abstract base class for collision objects.
- */
- class collider
- {
- public:
- /**
- * Returns the collider type.
- */
- [[nodiscard]] virtual constexpr collider_type type() const noexcept = 0;
-
- /**
- * Sets the layer mask of the collider.
- *
- * @param mask 32-bit layer mask in which each set bit represents a layer with which the collider can interact.
- */
- inline constexpr void set_layer_mask(std::uint32_t mask) noexcept
- {
- m_layer_mask = mask;
- }
-
- /**
- * Sets the collider material.
- */
- inline void set_material(std::shared_ptr<collider_material> material) noexcept
- {
- m_material = material;
- }
-
- /// Returns the layer mask of the collider.
- [[nodiscard]] inline constexpr std::uint32_t get_layer_mask() const noexcept
- {
- return m_layer_mask;
- }
-
- /// Returns the collider material.
- [[nodiscard]] inline constexpr const std::shared_ptr<collider_material>& get_material() const noexcept
- {
- return m_material;
- }
-
- private:
- /// Layer mask, in which each bit represents a layer with which the rigid body can interact.
- std::uint32_t m_layer_mask{1};
-
- /// Collider material.
- std::shared_ptr<collider_material> m_material;
- };
-
- } // namespace physics
-
- #endif // ANTKEEPER_PHYSICS_COLLIDER_HPP
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