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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GL_SHADER_OBJECT_HPP
- #define ANTKEEPER_GL_SHADER_OBJECT_HPP
-
- #include <engine/gl/shader-stage.hpp>
- #include <cstddef>
- #include <string>
-
- namespace gl {
-
- class shader_program;
-
- /**
- * Shader object which can be compiled and linked to a shader program.
- *
- * @see gl::shader_program
- * @see gl::shader_stage
- */
- class shader_object
- {
- public:
- /**
- * Creates an empty shader object for the specified shader stage.
- *
- * @param stage Shader stage in which this shader object will be used.
- *
- * @exception std::runtime_error An error occurred while creating an OpenGL shader object.
- */
- shader_object(shader_stage stage);
-
- /**
- * Destroys a shader object.
- */
- ~shader_object();
-
- /**
- * Replaces the source code of the shader object.
- *
- * @param source_code String containing shader object source code.
- *
- * @exception std::runtime_error Shader object handle is not a value generated by OpenGL.
- * @exception std::runtime_error Shader object handle is not a shader object.
- */
- void source(const std::string& source_code);
-
- /**
- * Compiles the shader object.
- *
- * @return `true` if the shader object was compiled successfully, `false` otherwise. If compilation fails, check the info log via shader_object::get_info_log() for more information.
- *
- * @exception std::runtime_error Shader object handle is not a value generated by OpenGL.
- * @exception std::runtime_error Shader object handle is not a shader object.
- *
- * @see shader_object::get_info_log()
- */
- bool compile();
-
- /// Returns the shader stage of this shader object.
- shader_stage get_stage() const;
-
- /// Returns the shader object info log, which is updated when the shader object is compiled.
- const std::string& get_info_log() const;
-
- /// Returns `true` if the shader object has been successfully compiled, `false` otherwise.
- bool was_compiled() const;
-
- shader_object(const shader_object&) = delete;
- shader_object& operator=(const shader_object&) = delete;
-
- private:
- friend class shader_program;
-
- unsigned int gl_shader_id;
- shader_stage stage;
- std::string info_log;
- bool compiled;
- };
-
- inline shader_stage shader_object::get_stage() const
- {
- return stage;
- }
-
- inline const std::string& shader_object::get_info_log() const
- {
- return info_log;
- }
-
- inline bool shader_object::was_compiled() const
- {
- return compiled;
- }
-
- } // namespace gl
-
- #endif // ANTKEEPER_GL_SHADER_OBJECT_HPP
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