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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "resources/resource-loader.hpp"
- #include "resources/resource-manager.hpp"
- #include "renderer/model.hpp"
- #include "renderer/vertex-attributes.hpp"
- #include "gl/vertex-attribute-type.hpp"
- #include "gl/drawing-mode.hpp"
- #include "utility/fundamental-types.hpp"
- #include <sstream>
- #include <stdexcept>
- #include <limits>
- #include <physfs.h>
- #include <iostream>
- #include <nlohmann/json.hpp>
-
- static const float3 barycentric_coords[3] =
- {
- float3{1, 0, 0},
- float3{0, 1, 0},
- float3{0, 0, 1}
- };
-
- /*
- template <>
- model* resource_loader<model>::load(resource_manager* resource_manager, PHYSFS_File* file)
- {
- std::string line;
- std::vector<float3> positions;
- std::vector<float2> uvs;
- std::vector<float3> normals;
- std::vector<float3> tangents;
- std::vector<float3> bitangents;
- std::vector<std::vector<std::size_t>> faces;
- std::vector<material_group> material_groups;
- material_group* current_material_group = nullptr;
- aabb<float> bounds =
- {
- {std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()},
- {-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity()}
- };
-
- while (!PHYSFS_eof(file))
- {
- // Read line
- physfs_getline(file, line);
-
- // Tokenize line
- std::vector<std::string> tokens;
- std::string token;
- std::istringstream linestream(line);
- while (linestream >> token)
- tokens.push_back(token);
-
- // Skip empty lines and comments
- if (tokens.empty() || tokens[0][0] == '#')
- continue;
-
- if (tokens[0] == "v")
- {
- if (tokens.size() != 4)
- {
- std::stringstream stream;
- stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
- throw std::runtime_error(stream.str());
- }
-
- float3 position;
-
- std::stringstream(tokens[1]) >> position[0];
- std::stringstream(tokens[2]) >> position[1];
- std::stringstream(tokens[3]) >> position[2];
-
- positions.push_back(position);
-
- // Add position to bounds
- for (int i = 0; i < 3; ++i)
- {
- bounds.min_point[i] = std::min<float>(bounds.min_point[i], position[i]);
- bounds.max_point[i] = std::max<float>(bounds.max_point[i], position[i]);
- }
- }
- else if (tokens[0] == "vt")
- {
- if (tokens.size() != 3)
- {
- std::stringstream stream;
- stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
- throw std::runtime_error(stream.str());
- }
-
- float2 uv;
-
- std::stringstream(tokens[1]) >> uv[0];
- std::stringstream(tokens[2]) >> uv[1];
-
- uvs.push_back(uv);
- }
- else if (tokens[0] == "vn")
- {
- if (tokens.size() != 4)
- {
- std::stringstream stream;
- stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
- throw std::runtime_error(stream.str());
- }
-
- float3 normal;
-
- std::stringstream(tokens[1]) >> normal[0];
- std::stringstream(tokens[2]) >> normal[1];
- std::stringstream(tokens[3]) >> normal[2];
-
- normals.push_back(normal);
- }
- else if (tokens[0] == "f")
- {
- if (tokens.size() != 4)
- {
- std::stringstream stream;
- stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
- throw std::runtime_error(stream.str());
- }
-
- std::vector<std::size_t> face;
-
- for (std::size_t i = 0; i < 3; ++i)
- {
- std::stringstream ss(tokens[i + 1]);
- while (ss.good())
- {
- std::string substring;
- std::getline(ss, substring, '/');
-
- if (!substring.empty())
- {
- std::size_t index = std::stoul(substring) - 1;
- face.push_back(index);
- }
- }
- }
-
- faces.push_back(face);
- }
- else if (tokens[0] == "usemtl")
- {
- if (tokens.size() != 2)
- {
- std::stringstream stream;
- stream << "resource_loader<mesh>::load(): Invalid line \"" << line << "\"" << std::endl;
- throw std::runtime_error(stream.str());
- }
-
- if (current_material_group)
- {
- current_material_group->index_count = faces.size() * 3 - current_material_group->start_index;
- }
-
- material_groups.push_back(material_group());
- current_material_group = &material_groups.back();
- current_material_group->name = tokens[1];
- current_material_group->start_index = faces.size() * 3;
- current_material_group->index_count = 0;
- }
- }
-
- if (current_material_group)
- {
- current_material_group->index_count = faces.size() * 3 - current_material_group->start_index;
- }
-
- // Load material group materials
- for (material_group& material_group: material_groups)
- {
- material_group.material = resource_manager->load<material>(material_group.name + ".mtl");
- }
-
- bool has_uvs = (!uvs.empty());
- bool has_normals = (!normals.empty());
- bool has_tangents = (has_uvs && has_normals);
- bool has_barycentric = false;
- has_barycentric = true;
-
- // Calculate faceted tangents and bitangents
- if (has_tangents)
- {
- tangents.resize(positions.size());
- bitangents.resize(positions.size());
- for (std::size_t i = 0; i < positions.size(); ++i)
- {
- tangents[i] = {0.0f, 0.0f, 0.0f};
- bitangents[i] = {0.0f, 0.0f, 0.0f};
- }
-
- for (std::size_t i = 0; i < faces.size(); ++i)
- {
- const std::vector<std::size_t>& face = faces[i];
-
- std::size_t ia = face[0];
- std::size_t ib = face[3];
- std::size_t ic = face[6];
-
- const float3& a = positions[ia];
- const float3& b = positions[ib];
- const float3& c = positions[ic];
- const float2& uva = uvs[face[1]];
- const float2& uvb = uvs[face[4]];
- const float2& uvc = uvs[face[7]];
-
- float3 ba = b - a;
- float3 ca = c - a;
- float2 uvba = uvb - uva;
- float2 uvca = uvc - uva;
-
- float f = 1.0f / (uvba.x * uvca.y - uvca.x * uvba.y);
- float3 tangent = (ba * uvca.y - ca * uvba.y) * f;
- float3 bitangent = (ba * -uvca.x + ca * uvba.x) * f;
-
- tangents[ia] += tangent;
- tangents[ib] += tangent;
- tangents[ic] += tangent;
- bitangents[ia] += bitangent;
- bitangents[ib] += bitangent;
- bitangents[ic] += bitangent;
- }
- }
-
- std::size_t vertex_size = 3;
- if (has_uvs)
- vertex_size += 2;
- if (has_normals)
- vertex_size += 3;
- if (has_tangents)
- vertex_size += 4;
- if (has_barycentric)
- vertex_size += 3;
-
- std::size_t vertex_stride = sizeof(float) * vertex_size;
-
- // Generate vertex buffer
- float* vertex_data = new float[vertex_size * faces.size() * 3];
- float* v = &vertex_data[0];
- for (std::size_t i = 0; i < faces.size(); ++i)
- {
- const std::vector<std::size_t>& face = faces[i];
-
- std::size_t k = 0;
- for (std::size_t j = 0; j < 3; ++j)
- {
- const float3& position = positions[face[k++]];
- *(v++) = position.x;
- *(v++) = position.y;
- *(v++) = position.z;
-
- if (has_uvs)
- {
- const float2& uv = uvs[face[k++]];
- *(v++) = uv.x;
- *(v++) = uv.y;
- }
-
- if (has_normals)
- {
- const float3& normal = normals[face[k++]];
- *(v++) = normal.x;
- *(v++) = normal.y;
- *(v++) = normal.z;
- }
-
- if (has_tangents)
- {
- const float3& n = normals[face[k - 1]];
- const float3& t = tangents[face[k - 3]];
- const float3& b = bitangents[face[k - 3]];
-
- // Gram-Schmidt orthogonalize tangent and bitangent
- float3 tangent = math::normalize(t - n * dot(n, t));
- float bitangent_sign = (math::dot(math::cross(n, t), b) < 0.0f) ? -1.0f : 1.0f;
-
- *(v++) = tangent.x;
- *(v++) = tangent.y;
- *(v++) = tangent.z;
- *(v++) = bitangent_sign;
- }
-
- if (has_barycentric)
- {
- *(v++) = barycentric_coords[j].x;
- *(v++) = barycentric_coords[j].y;
- *(v++) = barycentric_coords[j].z;
- }
- }
- }
-
- // Allocate a model
- model* model = new ::model();
- model->set_bounds(bounds);
- vertex_buffer* vbo = model->get_vertex_buffer();
- vertex_array* vao = model->get_vertex_array();
- vbo->resize(sizeof(float) * vertex_size * faces.size() * 3, vertex_data);
- std::size_t offset = 0;
- vao->bind_attribute(VERTEX_POSITION_LOCATION, *vbo, 3, vertex_attribute_type::float_32, vertex_stride, 0);
- offset += 3;
- if (has_uvs)
- {
- vao->bind_attribute(VERTEX_TEXCOORD_LOCATION, *vbo, 2, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
- offset += 2;
- }
- if (has_normals)
- {
- vao->bind_attribute(VERTEX_NORMAL_LOCATION, *vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
- offset += 3;
- }
- if (has_tangents)
- {
- vao->bind_attribute(VERTEX_TANGENT_LOCATION, *vbo, 4, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
- offset += 4;
- }
- if (has_barycentric)
- {
- vao->bind_attribute(VERTEX_BARYCENTRIC_LOCATION, *vbo, 3, vertex_attribute_type::float_32, vertex_stride, sizeof(float) * offset);
- offset += 3;
- }
-
- // Add model groups for each material
- for (const material_group& material_group: material_groups)
- {
- model_group* model_group = model->add_group(material_group.name);
- model_group->set_material(material_group.material);
- model_group->set_drawing_mode(drawing_mode::triangles);
- model_group->set_start_index(material_group.start_index);
- model_group->set_index_count(material_group.index_count);
- }
-
- // Deallocate vertex data
- delete[] vertex_data;
-
- return model;
- }
- */
-
- template <>
- model* resource_loader<model>::load(resource_manager* resource_manager, PHYSFS_File* file)
- {
- // Read file into buffer
- std::size_t size = static_cast<int>(PHYSFS_fileLength(file));
- std::vector<std::uint8_t> buffer(size);
- PHYSFS_readBytes(file, &buffer.front(), size);
-
- // Parse CBOR in file buffer
- nlohmann::json json = nlohmann::json::from_cbor(buffer);
-
- // Find model name
- std::string model_name;
- if (auto it = json.find("name"); it != json.end())
- model_name = it.value();
-
- // Load attributes
- std::unordered_map<std::string, std::tuple<std::size_t, std::vector<float>>> attributes;
- if (auto attributes_node = json.find("attributes"); attributes_node != json.end())
- {
- for (const auto& attribute_node: attributes_node.value().items())
- {
- // Look up attribute name
- std::string attribute_name;
- if (auto type_node = attribute_node.value().find("name"); type_node != attribute_node.value().end())
- attribute_name = type_node.value().get<std::string>();
-
- // Allocate attribute in attribute map
- auto& attribute = attributes[attribute_name];
- std::size_t& attribute_size = std::get<0>(attribute);
- std::vector<float>& attribute_data = std::get<1>(attribute);
-
- // Look up attribute size (per vertex)
- attribute_size = 0;
- if (auto size_node = attribute_node.value().find("size"); size_node != attribute_node.value().end())
- attribute_size = size_node.value().get<std::size_t>();
-
- // Look up attribute data
- if (auto data_node = attribute_node.value().find("data"); data_node != attribute_node.value().end())
- {
- // Resize attribute data
- attribute_data.resize(data_node.value().size());
-
- // Fill attribute data
- float* v = &attribute_data.front();
- for (const auto& element: data_node.value())
- *(v++) = element.get<float>();
- }
- }
- }
-
- // Load bounds
- geom::aabb<float> bounds =
- {
- {std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity(), std::numeric_limits<float>::infinity()},
- {-std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity(), -std::numeric_limits<float>::infinity()}
- };
- if (auto bounds_node = json.find("bounds"); bounds_node != json.end())
- {
- if (auto min_node = bounds_node.value().find("min"); min_node != bounds_node.value().end())
- {
- float* v = &bounds.min_point.x;
- for (const auto& element: min_node.value())
- *(v++) = element.get<float>();
- }
-
- if (auto max_node = bounds_node.value().find("max"); max_node != bounds_node.value().end())
- {
- float* v = &bounds.max_point.x;
- for (const auto& element: max_node.value())
- *(v++) = element.get<float>();
- }
- }
-
- // Allocate a model
- model* model = new ::model();
-
- // Set the model bounds
- model->set_bounds(bounds);
-
- // Calculate vertex size, count, and stride
- std::size_t vertex_size = 0;
- std::size_t vertex_count = 0;
- for (auto it = attributes.begin(); it != attributes.end(); ++it)
- {
- vertex_size += std::get<0>(it->second);
- vertex_count = std::get<1>(it->second).size() / std::get<0>(it->second);
- }
- std::size_t vertex_stride = sizeof(float) * vertex_size;
-
- // Build interleaved vertex data buffer
- float* vertex_data = new float[vertex_size * vertex_count];
- float* v = &vertex_data[0];
- for (std::size_t i = 0; i < vertex_count; ++i)
- {
- for (auto it = attributes.begin(); it != attributes.end(); ++it)
- {
- std::size_t attribute_size = std::get<0>(it->second);
- const float* a = &(std::get<1>(it->second)[i * attribute_size]);
-
- for (std::size_t j = 0; j < attribute_size; ++j)
- *(v++) = *(a++);
- }
- }
-
- // Resize VBO and upload vertex data
- gl::vertex_buffer* vbo = model->get_vertex_buffer();
- vbo->resize(sizeof(float) * vertex_size * vertex_count, vertex_data);
-
- // Free interleaved vertex data buffer
- delete[] vertex_data;
-
- // Map attribute names to locations
- static const std::unordered_map<std::string, unsigned int> attribute_location_map =
- {
- {"position", VERTEX_POSITION_LOCATION},
- {"texcoord", VERTEX_TEXCOORD_LOCATION},
- {"normal", VERTEX_NORMAL_LOCATION},
- {"tangent", VERTEX_TANGENT_LOCATION},
- {"color", VERTEX_COLOR_LOCATION},
- {"bone_index", VERTEX_BONE_INDEX_LOCATION},
- {"bone_weight", VERTEX_BONE_WEIGHT_LOCATION},
- {"barycentric", VERTEX_BARYCENTRIC_LOCATION}
- };
-
- // Bind attributes to VAO
- gl::vertex_array* vao = model->get_vertex_array();
- std::size_t offset = 0;
- for (auto attribute_it = attributes.begin(); attribute_it != attributes.end(); ++attribute_it)
- {
- std::string attribute_name = attribute_it->first;
- std::size_t attribute_size = std::get<0>(attribute_it->second);
-
- if (auto location_it = attribute_location_map.find(attribute_name); location_it != attribute_location_map.end())
- vao->bind_attribute(location_it->second, *vbo, attribute_size, gl::vertex_attribute_type::float_32, vertex_stride, offset);
-
- offset += attribute_size * sizeof(float);
- }
-
- // Load materials
- if (auto materials_node = json.find("materials"); materials_node != json.end())
- {
- for (const auto& material_node: materials_node.value().items())
- {
- std::string group_name;
- std::size_t group_offset = 0;
- std::size_t group_size = 0;
- material* group_material = nullptr;
-
- if (auto name_node = material_node.value().find("name"); name_node != material_node.value().end())
- group_name = name_node.value().get<std::string>();
- if (auto offset_node = material_node.value().find("offset"); offset_node != material_node.value().end())
- group_offset = offset_node.value().get<std::size_t>();
- if (auto size_node = material_node.value().find("size"); size_node != material_node.value().end())
- group_size = size_node.value().get<std::size_t>();
-
- // Slugify material filename
- std::string material_filename = group_name + ".mtl";
- std::replace(material_filename.begin(), material_filename.end(), '_', '-');
-
- // Load material from file
- group_material = resource_manager->load<material>(material_filename);
-
- model_group* model_group = model->add_group(group_name);
- model_group->set_drawing_mode(gl::drawing_mode::triangles);
- model_group->set_start_index(group_offset * 3);
- model_group->set_index_count(group_size * 3);
- model_group->set_material(group_material);
- }
- }
-
- return model;
- }
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