|
|
- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "resource-loader.hpp"
- #include "resource-manager.hpp"
- #include "renderer/material.hpp"
- #include "renderer/material-flags.hpp"
- #include <nlohmann/json.hpp>
- #include <physfs.h>
- #include <utility>
- #include <type_traits>
- #include <string>
-
- template <typename T>
- static bool read_value(T* value, const nlohmann::json& json, const std::string& name)
- {
- if (auto element = json.find(name); element != json.end())
- {
- *value = element.value().get<T>();
- return true;
- }
-
- return false;
- }
-
- static bool load_texture_2d_property(resource_manager* resource_manager, material* material, const std::string& name, const nlohmann::json& json)
- {
- // If JSON element is an array
- if (json.is_array())
- {
- // Determine size of the array
- std::size_t array_size = json.size();
-
- // Create property
- material_property<const gl::texture_2d*>* property = material->add_property<const gl::texture_2d*>(name, array_size);
-
- // Load textures
- std::size_t i = 0;
- for (const auto& element: json)
- {
- std::string filename = element.get<std::string>();
- const gl::texture_2d* texture = resource_manager->load<gl::texture_2d>(filename);
- property->set_value(i++, texture);
- }
- }
- else
- {
- // Create property
- material_property<const gl::texture_2d*>* property = material->add_property<const gl::texture_2d*>(name);
-
- // Load texture
- std::string filename = json.get<std::string>();
- const gl::texture_2d* texture = resource_manager->load<gl::texture_2d>(filename);
- property->set_value(texture);
- }
-
- return true;
- }
-
- static bool load_texture_cube_property(resource_manager* resource_manager, material* material, const std::string& name, const nlohmann::json& json)
- {
- return false;
- }
-
- template <typename T>
- static bool load_scalar_property(material* material, const std::string& name, const nlohmann::json& json)
- {
- // If JSON element is an array
- if (json.is_array())
- {
- // Determine size of the array
- std::size_t array_size = json.size();
-
- // Create property
- material_property<T>* property = material->add_property<T>(name, array_size);
-
- // Set property values
- std::size_t i = 0;
- for (const auto& element: json)
- property->set_value(i++, element.get<T>());
- }
- else
- {
- // Create property
- material_property<T>* property = material->add_property<T>(name);
-
- // Set property value
- property->set_value(json.get<T>());
- }
-
- return true;
- }
-
- template <typename T>
- static bool load_vector_property(material* material, const std::string& name, std::size_t vector_size, const nlohmann::json& json)
- {
- // If JSON element is an array of arrays
- if (json.is_array() && json.begin().value().is_array())
- {
- // Determine size of the array
- std::size_t array_size = json.size();
-
- // Create property
- material_property<T>* property = material->add_property<T>(name, array_size);
-
- // For each vector in the array
- std::size_t i = 0;
- for (const auto& vector_element: json)
- {
- // Read vector elements
- T value;
- std::size_t j = 0;
- for (const auto& value_element: vector_element)
- value[j++] = value_element.get<typename T::scalar_type>();
-
- // Set property values
- property->set_value(i++, value);
- }
- }
- else
- {
- // Create property
- material_property<T>* property = material->add_property<T>(name);
-
- // Read vector elements
- T value;
- std::size_t i = 0;
- for (const auto& value_element: json)
- value[i++] = value_element.get<typename T::scalar_type>();
-
- // Set property values
- property->set_value(value);
- }
-
- return true;
- }
-
- template <typename T>
- static bool load_matrix_property(material* material, const std::string& name, std::size_t column_count, std::size_t row_count, const nlohmann::json& json)
- {
- // If JSON element is an array of arrays of arrays
- if (json.is_array() && json.begin().value().is_array())
- {
- if (json.begin().value().begin().value().is_array())
- {
- // Determine size of the array
- std::size_t array_size = json.size();
-
- // Create property
- material_property<T>* property = material->add_property<T>(name, array_size);
-
- // For each matrix in the array
- std::size_t i = 0;
- for (const auto& matrix_element: json)
- {
- // Read vector elements
- T value;
- std::size_t j = 0;
- for (const auto& column_element: matrix_element)
- {
- std::size_t k = 0;
- for (const auto& row_element: column_element)
- {
- value[j][k] = row_element.get<typename T::element_type>();
- ++k;
- }
-
- ++j;
- }
-
- // Set property values
- property->set_value(i, value);
-
- ++i;
- }
-
- return true;
- }
- else
- {
- // Create property
- material_property<T>* property = material->add_property<T>(name);
-
- // Read matrix elements
- T value;
- std::size_t i = 0;
- for (const auto& column_element: json)
- {
- std::size_t j = 0;
- for (const auto& row_element: column_element)
- {
- value[i][j] = row_element.get<typename T::element_type>();
- ++j;
- }
-
- ++i;
- }
-
- // Set property values
- property->set_value(value);
-
- return true;
- }
- }
-
- return false;
- }
-
- template <>
- material* resource_loader<material>::load(resource_manager* resource_manager, PHYSFS_File* file)
- {
- // Read file into buffer
- std::size_t size = static_cast<int>(PHYSFS_fileLength(file));
- std::string buffer;
- buffer.resize(size);
- PHYSFS_readBytes(file, &buffer[0], size);
-
- // Parse json from file buffer
- nlohmann::json json = nlohmann::json::parse(buffer, nullptr, true, true);
-
- // Allocate material
- material* material = new ::material();
-
- // Read shader filename
- std::string shader_filename;
- if (read_value(&shader_filename, json, "shader"))
- {
- // Load shader program
- gl::shader_program* program = resource_manager->load<gl::shader_program>(shader_filename);
- material->set_shader_program(program);
- }
-
- // Init material flags
- std::uint32_t flags = 0;
-
- // Read blend mode
- std::string blend_mode;
- read_value(&blend_mode, json, "blend_mode");
- if (blend_mode == "alpha_blend")
- flags |= MATERIAL_FLAG_TRANSLUCENT;
- else
- flags |= MATERIAL_FLAG_OPAQUE;
-
- // Read shadow mode
- std::string shadow_mode;
- read_value(&shadow_mode, json, "shadow_mode");
- if (shadow_mode == "none")
- flags |= MATERIAL_FLAG_NOT_SHADOW_CASTER;
- else
- flags |= MATERIAL_FLAG_SHADOW_CASTER;
-
- // Read cull mode
- std::string cull_mode;
- read_value(&cull_mode, json, "cull_mode");
- if (cull_mode == "none")
- flags |= MATERIAL_FLAG_FRONT_AND_BACK_FACES;
- else if (cull_mode == "front")
- flags |= MATERIAL_FLAG_BACK_FACES;
- else
- flags |= MATERIAL_FLAG_FRONT_FACES;
-
- // Read depth mode
- std::string depth_mode;
- read_value(&depth_mode, json, "depth_mode");
- if (depth_mode == "in_front")
- flags |= MATERIAL_FLAG_X_RAY;
-
- // Read decal mode
- std::string decal_mode;
- read_value(&decal_mode, json, "decal_mode");
- if (decal_mode == "decal")
- flags |= MATERIAL_FLAG_DECAL;
- else if (decal_mode == "surface")
- flags |= MATERIAL_FLAG_DECAL_SURFACE;
-
- // Set material flags
- material->set_flags(flags);
-
- // Read material properties
- if (auto properties_element = json.find("properties"); properties_element != json.end())
- {
- for (const auto& property_element: properties_element.value())
- {
- // Read property name
- std::string name;
- if (!read_value(&name, property_element, "name"))
- // Ignore nameless properties
- continue;
-
- // Read property type
- std::string type;
- if (!read_value(&type, property_element, "type"))
- // Ignore typeless properties
- continue;
-
- // Find value element
- auto value_element = property_element.find("value");
- if (value_element == property_element.end())
- // Ignore valueless properties
- continue;
-
- // If property type is a 2D texture
- if (type == "texture_2d")
- {
- load_texture_2d_property(resource_manager, material, name, value_element.value());
- }
- // If property type is a cubic texture
- else if (type == "texture_cube")
- {
- load_texture_cube_property(resource_manager, material, name, value_element.value());
- }
- // If property type is a matrix
- else if (type[type.size() - 2] == 'x' &&
- std::isdigit(type[type.size() - 3]) &&
- std::isdigit(type.back()))
- {
- std::size_t columns = std::stoul(type.substr(type.size() - 3, 1));
- std::size_t rows = std::stoul(type.substr(type.size() - 1, 1));
-
- if (type.find("float") != std::string::npos)
- {
- if (size == 2)
- load_matrix_property<float2x2>(material, name, columns, rows, value_element.value());
- else if (size == 3)
- load_matrix_property<float3x3>(material, name, columns, rows, value_element.value());
- else if (size == 4)
- load_matrix_property<float4x4>(material, name, columns, rows, value_element.value());
- }
- }
- // If property type is a vector
- else if (std::isdigit(type.back()))
- {
- std::size_t size = std::stoul(type.substr(type.size() - 1, 1));
-
- if (type.find("float") != std::string::npos)
- {
- if (size == 2)
- load_vector_property<float2>(material, name, size, value_element.value());
- else if (size == 3)
- load_vector_property<float3>(material, name, size, value_element.value());
- else if (size == 4)
- load_vector_property<float4>(material, name, size, value_element.value());
- }
- else if (type.find("uint") != std::string::npos)
- {
- if (size == 2)
- load_vector_property<uint2>(material, name, size, value_element.value());
- else if (size == 3)
- load_vector_property<uint3>(material, name, size, value_element.value());
- else if (size == 4)
- load_vector_property<uint4>(material, name, size, value_element.value());
- }
- else if (type.find("int") != std::string::npos)
- {
- if (size == 2)
- load_vector_property<int2>(material, name, size, value_element.value());
- else if (size == 3)
- load_vector_property<int3>(material, name, size, value_element.value());
- else if (size == 4)
- load_vector_property<int4>(material, name, size, value_element.value());
- }
- else if (type.find("bool") != std::string::npos)
- {
- if (size == 2)
- load_vector_property<bool2>(material, name, size, value_element.value());
- else if (size == 3)
- load_vector_property<bool3>(material, name, size, value_element.value());
- else if (size == 4)
- load_vector_property<bool4>(material, name, size, value_element.value());
- }
- }
- // If property type is a scalar
- else
- {
- if (type.find("float") != std::string::npos)
- load_scalar_property<float>(material, name, value_element.value());
- else if (type.find("uint") != std::string::npos)
- load_scalar_property<unsigned int>(material, name, value_element.value());
- else if (type.find("int") != std::string::npos)
- load_scalar_property<int>(material, name, value_element.value());
- else if (type.find("bool") != std::string::npos)
- load_scalar_property<bool>(material, name, value_element.value());
- }
- }
- }
-
- // Update material tweens
- material->update_tweens();
-
- return material;
- }
|