💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_CONTROLS_HPP
  20. #define ANTKEEPER_GAME_CONTROLS_HPP
  21. #include "game/context.hpp"
  22. #include "resources/json.hpp"
  23. #include "input/gamepad.hpp"
  24. namespace game {
  25. /**
  26. * Returns a string containing the path to the gamepad calibration file.
  27. */
  28. std::string gamepad_calibration_path(const game::context* ctx, const input::gamepad* gamepad);
  29. /**
  30. * Generates default gamepad calibration settings.
  31. *
  32. * @return Default gamepad calibration settings.
  33. */
  34. json default_gamepad_calibration();
  35. /**
  36. * Loads gamepad calibration settings.
  37. *
  38. * @param ctx Game context.
  39. * @param gamepad Gamepad for which to load calibration settings.
  40. */
  41. json* load_gamepad_calibration(game::context* ctx, input::gamepad* gamepad);
  42. /**
  43. * Saves gamepad calibration settings.
  44. *
  45. * @param ctx Game context.
  46. * @param gamepad Gamepad for which to save calibration settings.
  47. * @return `true` if calibration settings were successfully saved, `false` otherwise.
  48. */
  49. bool save_gamepad_calibration(const game::context* ctx, const input::gamepad* gamepad, const json& calibration);
  50. /**
  51. * Applies gamepad calibration settings.
  52. *
  53. * @param gamepad Gamepad to calibrate.
  54. * @param calibration JSON element containing gamepad calibration settings.
  55. */
  56. void apply_gamepad_calibration(input::gamepad* gamepad, const json& calibration);
  57. } // namespace game
  58. #endif // ANTKEEPER_GAME_CONTROLS_HPP