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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "controls.hpp"
- #include "resources/resource-manager.hpp"
- #include <fstream>
-
- namespace game {
-
- std::string gamepad_calibration_path(const game::context* ctx, const input::gamepad* gamepad)
- {
- return "gamepad-" + gamepad->get_guid() + ".json";
- }
-
- json default_gamepad_calibration()
- {
- const float activation_min = 0.15f;
- const float activation_max = 0.98f;
- const bool deadzone_cross = false;
- const float deadzone_roundness = 1.0f;
- const std::string response_curve = "linear";
-
- json calibration;
-
- calibration["leftx_activation"] = {activation_min, activation_max};
- calibration["lefty_activation"] = {activation_min, activation_max};
- calibration["rightx_activation"] = {activation_min, activation_max};
- calibration["righty_activation"] = {activation_min, activation_max};
- calibration["lefttrigger_activation"] = {activation_min, activation_max};
- calibration["righttrigger_activation"] = {activation_min, activation_max};
- calibration["leftx_response_curve"] = response_curve;
- calibration["lefty_response_curve"] = response_curve;
- calibration["rightx_response_curve"] = response_curve;
- calibration["righty_response_curve"] = response_curve;
- calibration["lefttrigger_response_curve"] = response_curve;
- calibration["righttrigger_response_curve"] = response_curve;
- calibration["left_deadzone_cross"] = deadzone_cross;
- calibration["right_deadzone_cross"] = deadzone_cross;
- calibration["left_deadzone_roundness"] = deadzone_roundness;
- calibration["right_deadzone_roundness"] = deadzone_roundness;
-
- return calibration;
- }
-
- json* load_gamepad_calibration(game::context* ctx, input::gamepad* gamepad)
- {
- // Determine path to gamepad calibration file
- std::string filepath = gamepad_calibration_path(ctx, gamepad);
-
- // Load gamepad calibration file
- json* calibration = ctx->resource_manager->load<json>(filepath);
-
- return calibration;
- }
-
- bool save_gamepad_calibration(const game::context* ctx, const input::gamepad* gamepad, const json& calibration)
- {
- // Determine path to gamepad calibration file
- std::string filepath = ctx->controls_path + gamepad_calibration_path(ctx, gamepad);
-
- // Open calibration file
- std::ofstream stream;
- stream.open(filepath);
- if (!stream)
- return false;
-
- // Write calibration to file
- stream << calibration.dump(1, '\t');
- if (stream.bad())
- {
- stream.close();
- return false;
- }
-
- // Close calibration file
- stream.close();
-
- return true;
- }
-
- void apply_gamepad_calibration(input::gamepad* gamepad, const json& calibration)
- {
- // Parse and apply activation thresholds
- if (calibration.contains("leftx_activation"))
- {
- float min = calibration["leftx_activation"][0].get<float>();
- float max = calibration["leftx_activation"][1].get<float>();
- gamepad->set_activation_threshold(input::gamepad_axis::left_x, min, max);
- }
- if (calibration.contains("lefty_activation"))
- {
- float min = calibration["lefty_activation"][0].get<float>();
- float max = calibration["lefty_activation"][1].get<float>();
- gamepad->set_activation_threshold(input::gamepad_axis::left_y, min, max);
- }
- if (calibration.contains("rightx_activation"))
- {
- float min = calibration["rightx_activation"][0].get<float>();
- float max = calibration["rightx_activation"][1].get<float>();
- gamepad->set_activation_threshold(input::gamepad_axis::right_x, min, max);
- }
- if (calibration.contains("righty_activation"))
- {
- float min = calibration["righty_activation"][0].get<float>();
- float max = calibration["righty_activation"][1].get<float>();
- gamepad->set_activation_threshold(input::gamepad_axis::right_y, min, max);
- }
- if (calibration.contains("lefttrigger_activation"))
- {
- float min = calibration["lefttrigger_activation"][0].get<float>();
- float max = calibration["lefttrigger_activation"][1].get<float>();
- gamepad->set_activation_threshold(input::gamepad_axis::left_trigger, min, max);
- }
- if (calibration.contains("righttrigger_activation"))
- {
- float min = calibration["righttrigger_activation"][0].get<float>();
- float max = calibration["righttrigger_activation"][1].get<float>();
- gamepad->set_activation_threshold(input::gamepad_axis::right_trigger, min, max);
- }
-
- // Parse and apply deadzone shapes
- if (calibration.contains("left_deadzone_cross"))
- gamepad->set_left_deadzone_cross(calibration["left_deadzone_cross"].get<bool>());
- if (calibration.contains("right_deadzone_cross"))
- gamepad->set_right_deadzone_cross(calibration["right_deadzone_cross"].get<bool>());
- if (calibration.contains("left_deadzone_roundness"))
- gamepad->set_left_deadzone_roundness(calibration["left_deadzone_roundness"].get<float>());
- if (calibration.contains("right_deadzone_roundness"))
- gamepad->set_right_deadzone_roundness(calibration["right_deadzone_roundness"].get<float>());
-
- auto parse_response_curve = [](const std::string& curve) -> input::gamepad_response_curve
- {
- if (curve == "square")
- return input::gamepad_response_curve::square;
- else if (curve == "cube")
- return input::gamepad_response_curve::cube;
- return input::gamepad_response_curve::linear;
- };
-
- // Parse and apply axis response curves
- if (calibration.contains("leftx_response_curve"))
- {
- auto curve = parse_response_curve(calibration["leftx_response_curve"].get<std::string>());
- gamepad->set_response_curve(input::gamepad_axis::left_x, curve);
- }
- if (calibration.contains("lefty_response_curve"))
- {
- auto curve = parse_response_curve(calibration["lefty_response_curve"].get<std::string>());
- gamepad->set_response_curve(input::gamepad_axis::left_y, curve);
- }
- if (calibration.contains("rightx_response_curve"))
- {
- auto curve = parse_response_curve(calibration["rightx_response_curve"].get<std::string>());
- gamepad->set_response_curve(input::gamepad_axis::right_x, curve);
- }
- if (calibration.contains("righty_response_curve"))
- {
- auto curve = parse_response_curve(calibration["righty_response_curve"].get<std::string>());
- gamepad->set_response_curve(input::gamepad_axis::right_y, curve);
- }
- if (calibration.contains("lefttrigger_response_curve"))
- {
- auto curve = parse_response_curve(calibration["lefttrigger_response_curve"].get<std::string>());
- gamepad->set_response_curve(input::gamepad_axis::left_trigger, curve);
- }
- if (calibration.contains("righttrigger_response_curve"))
- {
- auto curve = parse_response_curve(calibration["righttrigger_response_curve"].get<std::string>());
- gamepad->set_response_curve(input::gamepad_axis::right_trigger, curve);
- }
- }
-
- } // namespace game
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