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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/nuptial-flight.hpp"
- #include "entity/systems/astronomy.hpp"
- #include "entity/systems/orbit.hpp"
- #include "entity/systems/control.hpp"
- #include "entity/systems/camera.hpp"
- #include "entity/components/observer.hpp"
- #include "entity/components/camera-follow.hpp"
- #include "entity/components/transform.hpp"
- #include "entity/components/terrain.hpp"
- #include "renderer/material-property.hpp"
- #include "animation/screen-transition.hpp"
- #include "animation/ease.hpp"
- #include "resources/config-file.hpp"
- #include "resources/resource-manager.hpp"
-
- namespace game {
- namespace state {
- namespace nuptial_flight {
-
- void enter(game::context* ctx)
- {
- // Find planet EID by name
- entity::id planet_eid = entt::null;
- if (auto it = ctx->named_entities.find("planet"); it != ctx->named_entities.end())
- {
- planet_eid = it->second;
- }
-
- // Replace planet terrain material with cloud material
- entity::component::terrain planet_terrain = ctx->entity_registry->get<entity::component::terrain>(planet_eid);
- planet_terrain.patch_material = ctx->resource_manager->load<material>("cloud.mtl");
- ctx->entity_registry->replace<entity::component::terrain>(planet_eid, planet_terrain);
-
- // Create observer
- auto observer_eid = ctx->entity_registry->create();
- {
- entity::component::observer observer;
- observer.reference_body_eid = planet_eid;
- observer.elevation = 2000.0;
- observer.latitude = 0.0;
- observer.longitude = 0.0;
- observer.camera = ctx->overworld_camera;
- ctx->entity_registry->assign<entity::component::observer>(observer_eid, observer);
-
- // Set reference location of astronomy system
- ctx->astronomy_system->set_reference_body(planet_eid);
- ctx->astronomy_system->set_observer_location(double3{observer.elevation, observer.latitude, observer.longitude});
- }
-
- // Create camera focal point
- {
- entity::component::transform focal_point_transform;
- focal_point_transform.local = math::identity_transform<float>;
- focal_point_transform.warp = true;
- ctx->entity_registry->assign_or_replace<entity::component::transform>(ctx->focal_point_entity, focal_point_transform);
-
- entity::component::camera_follow focal_point_follow;
- ctx->entity_registry->assign_or_replace<entity::component::camera_follow>(ctx->focal_point_entity, focal_point_follow);
- }
-
- // Setup camera
- ctx->overworld_camera->look_at({0, 0, 1}, {0, 0, 0}, {0, 1, 0});
- ctx->overworld_camera->set_exposure(-14.5f);
- ctx->camera_system->set_camera(ctx->overworld_camera);
-
- entity::system::control* control_system = ctx->control_system;
- control_system->update(0.0, 0.0);
-
- ctx->overworld_scene->update_tweens();
-
- // Pause motion of celestial objects
- ctx->astronomy_system->set_time_scale(0.0);
- ctx->orbit_system->set_time_scale(0.0);
-
- // Start fade in from white
- ctx->fade_transition_color->set_value({1, 1, 1});
- ctx->fade_transition->transition(2.0f, true, ease<float>::in_quad);
- }
-
- void exit(game::context* ctx)
- {
- // Resume motion of celestial objects
- const double time_scale = ctx->config->get<double>("time_scale");
- ctx->astronomy_system->set_time_scale(time_scale);
- ctx->orbit_system->set_time_scale(time_scale);
- }
-
- } // namespace nuptial_flight
- } // namespace state
- } // namespace game
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