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- <<<<<<< HEAD
- cmake_minimum_required(VERSION 3.7)
-
- # Set compiler flags
- set(CMAKE_CXX_FLAGS "-Wall -Wextra")
- set(CMAKE_CXX_FLAGS_DEBUG "-g -O3 -DDEBUG")
- set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG")
-
- # Include project macro
- include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/project.cmake)
-
- # Find dependency packages
- find_package(emergent REQUIRED CONFIG)
- find_package(OpenAL REQUIRED CONFIG)
-
- # Determine dependencies
- set(STATIC_LIBS
- emergent
- OpenAL::OpenAL)
-
- # Generate configuration header file
- configure_file(${PROJECT_SOURCE_DIR}/src/configuration.hpp.in
- ${PROJECT_BINARY_DIR}/src/configuration.hpp)
-
- # Collect source files
- file(GLOB_RECURSE SOURCE_FILES
- ${PROJECT_SOURCE_DIR}/src/*.cpp)
-
- # Add executable target
- set(EXECUTABLE_TARGET ${PROJECT_NAME}-executable)
- add_executable(${EXECUTABLE_TARGET} ${SOURCE_FILES})
- set_target_properties(${EXECUTABLE_TARGET} PROPERTIES OUTPUT_NAME ${PROJECT_NAME})
-
- # Set include directories
- target_include_directories(${EXECUTABLE_TARGET}
- PUBLIC
- ${PROJECT_SOURCE_DIR}/src
- ${PROJECT_BINARY_DIR}/src)
-
- # Link to dependencies
- target_link_libraries(${EXECUTABLE_TARGET} ${STATIC_LIBS})
-
- # Install executable
- install(TARGETS ${EXECUTABLE_TARGET} DESTINATION bin)
- =======
- cmake_minimum_required(VERSION 3.7)
- project(antkeeper
- VERSION "0.0.0"
- )
-
- option(STANDALONE "Distribute in a standalone archive." OFF)
- set(LANGUAGE "en-us" CACHE STRING "")
-
- # Determine target build platform according to binary dir
- get_filename_component(PLATFORM ${PROJECT_BINARY_DIR} NAME CACHE)
-
- # Check for architecture mismatches
- if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
- if (${PLATFORM} STREQUAL "win64" OR ${PLATFORM} STREQUAL "linux64")
- message(FATAL_ERROR "Compiler architecture is 32-bit but target architecture is 64-bit.")
- endif()
- else()
- if (${PLATFORM} STREQUAL "win32" OR ${PLATFORM} STREQUAL "linux32")
- message(FATAL_ERROR "Compiler architecture is 64-bit but target architecture is 32-bit.")
- endif()
- endif()
-
- # Setup configuration strings
- set(ANTKEEPER_VERSION ${PROJECT_VERSION})
- set(ANTKEEPER_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
- set(ANTKEEPER_VERSION_MINOR ${PROJECT_VERSION_MINOR})
- set(ANTKEEPER_VERSION_PATCH ${PROJECT_VERSION_PATCH})
- if(CMAKE_BUILD_TYPE STREQUAL "Debug")
- set(ANTKEEPER_BUILD_TYPE debug)
- set(ANTKEEPER_DEBUG ON)
- else()
- set(ANTKEEPER_BUILD_TYPE release)
- set(ANTKEEPER_DEBUG OFF)
- endif()
-
- # Setup build type paths
- set(BUILD_DIR ${PROJECT_SOURCE_DIR}/bin)
- set(BUILD_DEBUG_DIR ${BUILD_DIR}/debug)
- set(BUILD_RELEASE_DIR ${BUILD_DIR}/release)
-
- # Set package name
- set(PACKAGE_NAME ${PROJECT_NAME}-${PROJECT_VERSION}-${PLATFORM})
- set(PACKAGE_BUILD_NAME ${PACKAGE_NAME}-${ANTKEEPER_BUILD_TYPE})
-
- # Set package directory
- if(CMAKE_BUILD_TYPE STREQUAL "Debug")
- set(PLATFORM_PACKAGE_DIR ${BUILD_DEBUG_DIR}/${PACKAGE_NAME})
- else()
- set(PLATFORM_PACKAGE_DIR ${BUILD_RELEASE_DIR}/${PACKAGE_NAME})
- endif()
-
- # Set C++ compiler flags for debug and release build types
- if(MSVC)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W2")
- elseif(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
- # Update if necessary
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -O0 -g")
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -O3 -s -DNDEBUG")
- endif()
-
- # Set C and C++ compiler flags for the target architecture
- if(${PLATFORM} STREQUAL "win32" OR ${PLATFORM} STREQUAL "linux32")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
- elseif(${PLATFORM} STREQUAL "win64" OR ${PLATFORM} STREQUAL "linux64")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m64")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
- elseif(${PLATFORM} STREQUAL "osx" AND CMAKE_OSX_ARCHITECTURES STREQUAL "")
- # 32-bit
- #set(CMAKE_OSX_ARCHITECTURES "i386" CACHE STRING "" FORCE)
-
- # 64-bit
- #set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "" FORCE)
-
- # 96-bit universal
- set(CMAKE_OSX_ARCHITECTURES "x86_64;i386" CACHE STRING "" FORCE)
- endif()
-
- # Disable .manifest generation
- if(${PLATFORM} STREQUAL "win32" OR ${PLATFORM} STREQUAL "win64")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO /OPT:REF /OPT:ICF")
- endif()
-
- # Set C++ version
- set(CMAKE_CXX_STANDARD 11)
- set(CMAKE_CXX_STANDARD_REQUIRED ON)
- set(CMAKE_CXX_EXTENSIONS OFF)
-
- # Include ExternalProject_Add command
- include(${CMAKE_ROOT}/Modules/ExternalProject.cmake)
-
- # Configure, build and install emergent
- set(EMERGENT_BUILD_DIR ${PROJECT_BINARY_DIR}/deps/build/emergent)
- set(EMERGENT_INSTALL_DIR ${PROJECT_BINARY_DIR}/deps/install/emergent)
- set(EMERGENT_INCLUDE_DIR ${EMERGENT_INSTALL_DIR}/include)
- set(EMERGENT_GL3W_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/lib/emergent/lib/gl3w/include)
- set(EMERGENT_GLM_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/lib/emergent/lib/glm)
- set(EMERGENT_STB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/lib/emergent/lib/stb)
- set(EMERGENT_INCLUDE_DIRS
- ${EMERGENT_INCLUDE_DIR}
- ${EMERGENT_GL3W_INCLUDE_DIR}
- ${EMERGENT_GLM_INCLUDE_DIR}
- ${EMERGENT_STB_INCLUDE_DIR}
- )
- set(EMERGENT_LIBRARY emergent)
- if(CMAKE_BUILD_TYPE STREQUAL "Debug")
- set(FREETYPE_LIBRARY freetyped)
- else()
- set(FREETYPE_LIBRARY freetype)
- endif()
- set(EMERGENT_LIBRARIES
- ${EMERGENT_LIBRARY}
- ${FREETYPE_LIBRARY}
- )
- ExternalProject_Add(emergent-project
- SOURCE_DIR ${PROJECT_SOURCE_DIR}/lib/emergent
- CMAKE_ARGS
- "-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
- "-DCMAKE_INSTALL_PREFIX=${EMERGENT_INSTALL_DIR}"
- BINARY_DIR ${EMERGENT_BUILD_DIR}
- INSTALL_DIR ${EMERGENT_INSTALL_DIR})
-
- # Configure, build and install SDL2
- set(SDL2_BUILD_DIR ${PROJECT_BINARY_DIR}/deps/build/SDL2)
- set(SDL2_INSTALL_DIR ${PROJECT_BINARY_DIR}/deps/install/SDL2)
- set(SDL2_INCLUDE_DIR ${SDL2_INSTALL_DIR}/include)
- set(SDL2_LIBRARY SDL2)
- set(SDL2main_LIBRARY SDL2main)
- set(SDL2_LIBRARIES
- ${SDL2main_LIBRARY}
- ${SDL2_LIBRARY}
- )
-
- if(MSVC)
- set(SDL2_LIBRARIES
- ${SDL2_LIBRARIES}
- dinput8
- dxguid
- user32
- gdi32
- winmm
- imm32
- ole32
- oleaut32
- shell32
- version
- uuid
- )
- else()
- set(SDL2_LIBRARIES
- ${SDL2_LIBRARIES}
- pthread
- dl
- )
- endif()
-
-
- ExternalProject_Add(SDL2-project
- SOURCE_DIR ${PROJECT_SOURCE_DIR}/lib/SDL2
- CMAKE_ARGS
- "-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
- "-DCMAKE_INSTALL_PREFIX=${SDL2_INSTALL_DIR}"
- "-DSDL_STATIC=true"
- "-DSDL_SHARED=false"
- BINARY_DIR ${SDL2_BUILD_DIR}
- INSTALL_DIR ${SDL2_INSTALL_DIR})
-
- # Configure, build and install dirent
- set(DIRENT_BUILD_DIR ${PROJECT_BINARY_DIR}/deps/build/dirent)
- set(DIRENT_INSTALL_DIR ${PROJECT_BINARY_DIR}/deps/install/dirent)
- set(DIRENT_INCLUDE_DIR ${DIRENT_INSTALL_DIR}/include)
- ExternalProject_Add(dirent-project
- SOURCE_DIR ${PROJECT_SOURCE_DIR}/lib/dirent
- CMAKE_ARGS
- "-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
- "-DCMAKE_INSTALL_PREFIX=${DIRENT_INSTALL_DIR}"
- BINARY_DIR ${DIRENT_BUILD_DIR}
- INSTALL_DIR ${DIRENT_INSTALL_DIR})
-
- # Find OpenGL
- find_package(OpenGL REQUIRED)
-
- # Find executable source directory
- set(EXECUTABLE_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
-
- # Generate C++ configuration file
- configure_file(${EXECUTABLE_SOURCE_DIR}/configuration.hpp.in ${EXECUTABLE_SOURCE_DIR}/configuration.hpp)
-
- # Collect executable source files
- set(EXECUTABLE_SOURCES
- ${EXECUTABLE_SOURCE_DIR}/configuration.hpp
- ${EXECUTABLE_SOURCE_DIR}/controls.cpp
- ${EXECUTABLE_SOURCE_DIR}/render-passes.hpp
- ${EXECUTABLE_SOURCE_DIR}/settings.cpp
- ${EXECUTABLE_SOURCE_DIR}/settings.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/terrain.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/terrain.hpp
- ${EXECUTABLE_SOURCE_DIR}/controls.hpp
- ${EXECUTABLE_SOURCE_DIR}/input.cpp
- ${EXECUTABLE_SOURCE_DIR}/input.hpp
- ${EXECUTABLE_SOURCE_DIR}/main.cpp
- ${EXECUTABLE_SOURCE_DIR}/mesh.cpp
- ${EXECUTABLE_SOURCE_DIR}/mesh.hpp
- ${EXECUTABLE_SOURCE_DIR}/application-state.hpp
- ${EXECUTABLE_SOURCE_DIR}/application-state.cpp
- ${EXECUTABLE_SOURCE_DIR}/application.hpp
- ${EXECUTABLE_SOURCE_DIR}/application.cpp
- ${EXECUTABLE_SOURCE_DIR}/states/loading-state.hpp
- ${EXECUTABLE_SOURCE_DIR}/states/loading-state.cpp
- ${EXECUTABLE_SOURCE_DIR}/states/splash-state.hpp
- ${EXECUTABLE_SOURCE_DIR}/states/splash-state.cpp
- ${EXECUTABLE_SOURCE_DIR}/states/title-state.hpp
- ${EXECUTABLE_SOURCE_DIR}/states/title-state.cpp
- ${EXECUTABLE_SOURCE_DIR}/states/game-state.hpp
- ${EXECUTABLE_SOURCE_DIR}/states/game-state.cpp
- ${EXECUTABLE_SOURCE_DIR}/ui/ui.hpp
- ${EXECUTABLE_SOURCE_DIR}/ui/ui.cpp
- ${EXECUTABLE_SOURCE_DIR}/ui/menu.hpp
- ${EXECUTABLE_SOURCE_DIR}/ui/menu.cpp
- ${EXECUTABLE_SOURCE_DIR}/ui/tween.hpp
- ${EXECUTABLE_SOURCE_DIR}/ui/tween.cpp
- ${EXECUTABLE_SOURCE_DIR}/ui/toolbar.hpp
- ${EXECUTABLE_SOURCE_DIR}/ui/toolbar.cpp
- ${EXECUTABLE_SOURCE_DIR}/ui/pie-menu.hpp
- ${EXECUTABLE_SOURCE_DIR}/ui/pie-menu.cpp
- ${EXECUTABLE_SOURCE_DIR}/render-passes.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/ant.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/ant.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/agent.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/agent.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/colony.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/colony.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/habitat.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/habitat.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/nest.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/nest.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/navmesh.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/navmesh.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/pheromone-matrix.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/pheromone-matrix.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/level.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/level.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/biome.hpp
- ${EXECUTABLE_SOURCE_DIR}/game/biome.cpp
- ${EXECUTABLE_SOURCE_DIR}/game/tool.cpp
- ${EXECUTABLE_SOURCE_DIR}/debug.hpp
- ${EXECUTABLE_SOURCE_DIR}/debug.cpp
- ${EXECUTABLE_SOURCE_DIR}/camera-rig.hpp
- ${EXECUTABLE_SOURCE_DIR}/camera-rig.cpp
- ${EXECUTABLE_SOURCE_DIR}/model-loader.hpp
- ${EXECUTABLE_SOURCE_DIR}/model-loader.cpp
- ${EXECUTABLE_SOURCE_DIR}/material-loader.hpp
- ${EXECUTABLE_SOURCE_DIR}/material-loader.cpp
- )
-
- # Setup manifest and exe icon for windows
- if(${PLATFORM} STREQUAL "win32" OR ${PLATFORM} STREQUAL "win64")
- list(APPEND EXECUTABLE_SOURCES "${EXECUTABLE_SOURCE_DIR}/windows/antkeeper.manifest")
-
- if(EXISTS ${PROJECT_SOURCE_DIR}/data)
- set(RC_FILES "${PROJECT_SOURCE_DIR}/data/icons/icon.rc")
- set(EXECUTABLE_SOURCES "${EXECUTABLE_SOURCES};${RC_FILES}")
- endif()
- endif()
-
- # Set link directories
- link_directories(${EMERGENT_INSTALL_DIR}/lib
- ${SDL2_INSTALL_DIR}/lib
- )
-
- # Set executable and library output directories
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PLATFORM_PACKAGE_DIR})
- set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PLATFORM_PACKAGE_DIR})
-
- # Add executable
- set(EXECUTABLE_NAME antkeeper)
- set(EXECUTABLE_TARGET ${PACKAGE_BUILD_NAME}-executable)
- add_executable(${EXECUTABLE_TARGET} ${EXECUTABLE_SOURCES})
- add_dependencies(${EXECUTABLE_TARGET} emergent-project SDL2-project dirent-project)
- set_target_properties(${EXECUTABLE_TARGET} PROPERTIES OUTPUT_NAME ${EXECUTABLE_NAME})
-
- # Set include directories
- target_include_directories(${EXECUTABLE_TARGET} PUBLIC
- ${EMERGENT_INCLUDE_DIRS}
- ${SDL2_INCLUDE_DIR}
- ${DIRENT_INCLUDE_DIR}
- ${OPENGL_INCLUDE_DIRS}
- )
-
- # Build library list
- list(APPEND EXECUTABLE_LIBRARIES
- ${SDL2_LIBRARIES}
- ${EMERGENT_LIBRARIES}
- ${OPENGL_gl_LIBRARY}
- ${FREETYPE_LIBRARY}
- #m
- #stdc++
- )
-
- # Link libraries
- target_link_libraries(${EXECUTABLE_TARGET} ${EXECUTABLE_LIBRARIES})
-
- # Add run target
- if(${PLATFORM} STREQUAL "linux32" OR ${PLATFORM} STREQUAL "linux64")
- add_custom_target(run
- COMMAND optirun "${PLATFORM_PACKAGE_DIR}/${EXECUTABLE_NAME}"
- DEPENDS ${EXECUTABLE_TARGET}
- WORKING_DIRECTORY ${PLATFORM_PACKAGE_DIR}
- )
- else()
- add_custom_target(run
- COMMAND ${EXECUTABLE_TARGET}
- DEPENDS ${EXECUTABLE_TARGET}
- WORKING_DIRECTORY ${PLATFORM_PACKAGE_DIR}
- )
- endif()
-
- # Add dist target
- add_custom_target(dist
- COMMAND
- ${CMAKE_COMMAND} -E tar "cfvz" "${PROJECT_SOURCE_DIR}/dist/${PACKAGE_NAME}.zip" --format=zip
- "${PLATFORM_PACKAGE_DIR}")
-
- # Add clean targets
- add_custom_target(clean-build
- COMMAND git clean -fdX
- WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/build"
- )
-
- # Add data subdirectory (if it exists)
- if(EXISTS ${PROJECT_SOURCE_DIR}/data)
- add_subdirectory(${PROJECT_SOURCE_DIR}/data)
- endif()
-
-
- # Distribution
- install(TARGETS ${EXECUTABLE_TARGET} DESTINATION ".")
- install(DIRECTORY ${PLATFORM_PACKAGE_DIR}/data
- DESTINATION .)
-
- set(CPACK_PACKAGE_NAME "${CMAKE_PROJECT_NAME}")
- set(CPACK_PACKAGE_VENDOR "C. J. Howard")
- set(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
- set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
- set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
- set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
- set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${PLATFORM})
- if(CMAKE_BUILD_TYPE STREQUAL "Debug")
- set(CPACK_OUTPUT_FILE_PREFIX "${PROJECT_SOURCE_DIR}/dist/debug")
- else()
- set(CPACK_OUTPUT_FILE_PREFIX "${PROJECT_SOURCE_DIR}/dist/release")
- endif()
-
- if(${PLATFORM} STREQUAL "win32" OR ${PLATFORM} STREQUAL "win64")
- set(CPACK_GENERATOR "ZIP")
- if (NOT STANDALONE)
- set(CPACK_GENERATOR "NSIS")
- set(CPACK_MONOLITHIC_INSTALL 1)
- set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME}-installer)
- set(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/data/icons/antkeeper-icon.ico")
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "Antkeeper")
- get_target_property(EXECUTABLE_OUTPUT_NAME ${EXECUTABLE_TARGET} OUTPUT_NAME)
- set(CPACK_NSIS_MENU_LINKS "${EXECUTABLE_OUTPUT_NAME}" "Antkeeper")
- endif()
- elseif(${PLATFORM} STREQUAL "linux32" OR ${PLATFORM} STREQUAL "linux64")
- set(CPACK_GENERATOR "TGZ")
- if(NOT STANDALONE)
- set(CPACK_GENERATOR "DEB")
- set(CPACK_DEBIAN_PACKAGE_MAINTAINER "${CPACK_PACKAGE_VENDOR}")
- endif()
- endif()
-
- include(CPack)
- >>>>>>> df8405f4e83febb81a5ce8f772bd7f5b9e9b6036
|