💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

131 lines
3.0 KiB

  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "listener.hpp"
  20. #include "event/event-dispatcher.hpp"
  21. namespace input {
  22. listener::listener():
  23. event_dispatcher(nullptr),
  24. callback(nullptr),
  25. enabled(false)
  26. {}
  27. listener::~listener()
  28. {
  29. set_event_dispatcher(nullptr);
  30. }
  31. void listener::set_event_dispatcher(::event_dispatcher* event_dispatcher)
  32. {
  33. if (this->event_dispatcher)
  34. {
  35. this->event_dispatcher->unsubscribe<key_pressed_event>(this);
  36. this->event_dispatcher->unsubscribe<mouse_moved_event>(this);
  37. this->event_dispatcher->unsubscribe<mouse_wheel_scrolled_event>(this);
  38. this->event_dispatcher->unsubscribe<mouse_button_pressed_event>(this);
  39. this->event_dispatcher->unsubscribe<game_controller_axis_moved_event>(this);
  40. this->event_dispatcher->unsubscribe<game_controller_button_pressed_event>(this);
  41. }
  42. this->event_dispatcher = event_dispatcher;
  43. if (event_dispatcher)
  44. {
  45. event_dispatcher->subscribe<key_pressed_event>(this);
  46. event_dispatcher->subscribe<mouse_moved_event>(this);
  47. event_dispatcher->subscribe<mouse_wheel_scrolled_event>(this);
  48. event_dispatcher->subscribe<mouse_button_pressed_event>(this);
  49. event_dispatcher->subscribe<game_controller_axis_moved_event>(this);
  50. event_dispatcher->subscribe<game_controller_button_pressed_event>(this);
  51. }
  52. }
  53. void listener::set_callback(std::function<void(const event_base&)> callback)
  54. {
  55. this->callback = callback;
  56. }
  57. void listener::set_enabled(bool enabled)
  58. {
  59. this->enabled = enabled;
  60. }
  61. void listener::handle_event(const key_pressed_event& event)
  62. {
  63. if (!is_enabled() || !callback)
  64. {
  65. return;
  66. }
  67. callback(event);
  68. }
  69. void listener::handle_event(const mouse_moved_event& event)
  70. {
  71. if (!is_enabled() || !callback)
  72. {
  73. return;
  74. }
  75. callback(event);
  76. }
  77. void listener::handle_event(const mouse_button_pressed_event& event)
  78. {
  79. if (!is_enabled() || !callback)
  80. {
  81. return;
  82. }
  83. callback(event);
  84. }
  85. void listener::handle_event(const mouse_wheel_scrolled_event& event)
  86. {
  87. if (!is_enabled() || !callback)
  88. {
  89. return;
  90. }
  91. callback(event);
  92. }
  93. void listener::handle_event(const game_controller_button_pressed_event& event)
  94. {
  95. if (!is_enabled() || !callback)
  96. {
  97. return;
  98. }
  99. callback(event);
  100. }
  101. void listener::handle_event(const game_controller_axis_moved_event& event)
  102. {
  103. if (!is_enabled() || !callback)
  104. {
  105. return;
  106. }
  107. callback(event);
  108. }
  109. } // namespace input