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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_ECS_UI_SYSTEM_HPP
- #define ANTKEEPER_ECS_UI_SYSTEM_HPP
-
- #include "event/event-handler.hpp"
- #include "event/input-events.hpp"
- #include "event/window-events.hpp"
- #include "scene/collection.hpp"
- #include "scene/camera.hpp"
- #include "scene/directional-light.hpp"
- #include "scene/ambient-light.hpp"
- #include "scene/model-instance.hpp"
- #include "scene/billboard.hpp"
- #include "renderer/material.hpp"
- #include "math/math.hpp"
- #include "input/control.hpp"
-
- class resource_manager;
-
- namespace ecs {
-
- class ui_system:
- public event_handler<mouse_moved_event>,
- public event_handler<window_resized_event>
- {
- public:
- ui_system(::resource_manager* resource_manager);
-
- void update(float dt);
-
- void set_viewport(const float4& viewport);
- void set_tool_menu_control(input::control* control);
-
- void set_camera(scene::camera* camera);
- void set_scene(scene::collection* collection);
-
- private:
- virtual void handle_event(const mouse_moved_event& event);
- virtual void handle_event(const window_resized_event& event);
-
- void update_projection();
-
- void open_tool_menu();
- void close_tool_menu();
-
- void open_elevator_menu();
- void close_elevator_menu();
-
- resource_manager* resource_manager;
- scene::collection* scene_collection;
- scene::camera* camera;
- scene::ambient_light indirect_light;
- scene::directional_light direct_light;
- scene::billboard tool_selector_bg;
- material modal_bg_material;
- scene::billboard modal_bg;
-
- scene::billboard underground_bg;
-
- scene::model_instance energy_symbol;
-
- float2 mouse_position;
- float4 viewport;
- float2 viewport_center;
- float2 tool_selection_vector;
- input::control* tool_menu_control;
- };
-
- } // namespace ecs
-
- #endif // ANTKEEPER_ECS_UI_SYSTEM_HPP
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